How to Track your Media Plane to your Camera: Aimer Blueprint | VIRTUAL PRODUCTION: @offworldlive
How to Track your Media Plane to your Camera: Aimer Blueprint | VIRTUAL PRODUCTION:  @offworldlive
Uploaded May 2023 | Updated September 2026, 1 day ago
In this weeks livestream we look at how to make a composited media plate always face your camera for a more realistic Virtual Broadcast setup.

In this video we are using the free Virtual Production shared project, a totally open source UE Project that will be updated as the streams progress.

This project is open source and free to download:
github.com/Off-World-Live-Collaborative/OWLVirtualProduction/releases/tag/v0.0.1-first-release

Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking

Chapters:
0:00 - Intro and the uses of a plane aimer Blueprint
5:27 - Demo
9:47 - How the Plane Aimer BP Works
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OFF WORLD LIVE |

How to Track your Media Plane to your Camera: Aimer Blueprint | VIRTUAL PRODUCTION:

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