Full-body AI-Based Motion Capture for MetaHumans from a Single Webcam  │ VTUBER GAME DEV OPEN Q&A @offworldlive
Full-body AI-Based Motion Capture for MetaHumans from a Single Webcam  │ VTUBER GAME DEV OPEN Q&A  @offworldlive
Uploaded August 2023 | Updated September 2026, 10 hours ago
VTUBER STUDIO is an open-source project with many useful configurations and blueprints for you to easily package your UE project into a standalone VTuber Streaming Studio.

VTuber Studio GitHub Repository:
github.com/Off-World-Live-Collaborative/VTuberStudio

Useful links for this tutorial:
XR Animator: github.com/ButzYung/SystemAnimatorOnline
Rokoko T-pose Tutorial: youtube.com/watch?v=LfQQGVLLI2I&t=34s
T-Pose Asset Download: drive.google.com/drive/folders/1km-_cVJvYA3mVpsuMn_gmciO37MbYHwD?usp=drive_link

Sections:
00:00- 04:33 : Introduction
04:50- 10:10 : XR Animator, VRM4U and other Important Links
10:10 - 13:56 : Set up VMC Receivers
13:57 - 25:34: MetaHuman Body Anim BP
28:15 - 42:52: MetaHuman Face Anim BP

OFF WORLD LIVE
VTUBER GAME DEVELOPMENT
OPEN Q&A SESSION
Join our weekly session to:
Learn new blueprints and setups for your VTuber content
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center

Topics covered will include:
-Input/ output media direct from Unreal
-Character rigging (VRM and Metahuman)
-Face and body capture technology options
-Avatar customisation
-Environment building
-Games packaging and UI development
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OFF WORLD LIVE |

Full-body AI-Based Motion Capture for MetaHumans from a Single Webcam │ VTUBER GAME DEV OPEN Q&A

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