Abstracting and Stylizing VR and Immersive content in Unreal Engine | OWL 360 Hangouts #7 @offworldlive
Abstracting and Stylizing VR and Immersive content in Unreal Engine | OWL 360 Hangouts #7  @offworldlive
Uploaded July 2025 | Updated September 2026, 16 hours ago
Here we will run through how to use Post Process Materials in Unreal Engine. PP Shaders are great because with them you don’t need to use Post Production software to add 2D image effects to your renders. This massively reduces workflow stages and overall production time. We will show you a range of Post Process effects, explain where the limitations lie, and give some ideas to build off of.

We are excited to share the features and capabilities of our new 360 camera, try it for free by downloading from our website: https://offworld.live/resources/download-center

This tutorial was followed by a Discussion in our Discord channel, where we host our weekly hangouts. These sessions are an open space where anyone can discuss the interesting topics and challenges surrounding 360 renders in Unreal Engine. The are hosted in our Discord every Wednesday in our #Wednesday Drop-ins voice channel:
/ discord

Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A.

Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
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Abstracting and Stylizing VR and Immersive content in Unreal Engine | OWL 360 Hangouts #7

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