Creating a shared project for 360 rendering tools | OWL 360 Hangouts #42 @offworldlive
Creating a shared project for 360 rendering tools | OWL 360 Hangouts #42  @offworldlive
Uploaded June 2026 | Updated September 2026, 3 hours ago
Welcome to the weekly Off World Live 360 rendering hangouts!

We are excited to share the features and capabilities of our new 360 camera, a plugin for Unreal Engine. Try it for free by downloading from our website: https://offworld.live/resources/downl...

This week we will be starting the creation of a shared project for community use. This project will host useful blueprints and starter levels that will make the creation of awesome 360 content a lot easier and more efficient.

Read the full article below:

https://offworld.live/posts/2026/01/25/894/immersive-previz-for-the-weeknds-open-hearts-the-first-apple-immersive-music-video

Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A.

Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
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Creating a shared project for 360 rendering tools | OWL 360 Hangouts #42

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