Uploaded December 2025 | Updated September 2026, 1 day ago
We have extended VRM4U to work with non-VRM skeletons for markerless motion capture using XR Animator and the VMC protocol! Follow this step-by-step tutorial to do full-body motion capture with different skeleton types such as MetaHuman, Mixamo, Daz, etc.
See the link below for our detailed wiki:
github.com/Off-World-Live/VRM4U/wiki
Link to XR Animator:
github.com/ButzYung/SystemAnimatorOnline
Click here to download the newest 5.6 OWLVRM4U Project Template:
https://projects.offworld.live/VRM4U/0.0.1/OWLVRM4U.zip
**** If you are getting artifacts for MetaHuman, there are two tricks: ****
1) Set your MetaHuman body LOD to 2!
2) Disable post-processing blueprints on MetaHuman skeletal meshes
We have extended VRM4U to work with non-VRM skeletons for markerless motion capture using XR Animator and the VMC protocol! Follow this step-by-step tutorial to do full-body motion capture with different skeleton types such as MetaHuman, Mixamo, Daz, etc.
See the link below for our detailed wiki:
github.com/Off-World-Live/VRM4U/wiki
Link to XR Animator:
github.com/ButzYung/SystemAnimatorOnline
Click here to download the newest 5.6 OWLVRM4U Project Template:
https://projects.offworld.live/VRM4U/0.0.1/OWLVRM4U.zip
**** If you are getting artifacts for MetaHuman, there are two tricks: ****
1) Set your MetaHuman body LOD to 2!
2) Disable post-processing blueprints on MetaHuman skeletal meshes










