Uploaded May 2026 | Updated September 2026, 2 days ago
Welcome to the weekly Off World Live 360 rendering hangouts!
We are excited to share the features and capabilities of our new 360 camera, a plugin for Unreal Engine. Try it for free by downloading from our website: https://offworld.live/resources/downl...
Continuing the creation of an Editor based blueprint that helps create stable and effective 360 Cinematic VR content, we will be looking at Editor Utility widgets and other updates to the existing camera system.
Read the full article below:
https://offworld.live/posts/2026/01/25/894/immersive-previz-for-the-weeknds-open-hearts-the-first-apple-immersive-music-video
Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A.
Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
Welcome to the weekly Off World Live 360 rendering hangouts!
We are excited to share the features and capabilities of our new 360 camera, a plugin for Unreal Engine. Try it for free by downloading from our website: https://offworld.live/resources/downl...
Continuing the creation of an Editor based blueprint that helps create stable and effective 360 Cinematic VR content, we will be looking at Editor Utility widgets and other updates to the existing camera system.
Read the full article below:
https://offworld.live/posts/2026/01/25/894/immersive-previz-for-the-weeknds-open-hearts-the-first-apple-immersive-music-video
Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A.
Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities










