Uploaded December 2018 | Updated September 2026, 2 weeks ago
▼▼▼▼▼ Please read description! ▼▼▼▼▼
CORRECTION:
♣ Instead of cobble walls, use glass blocks with a half slab on top, see image: https://i.imgur.com/zKijtuV.jpg . This will improve rates up to 20% by preventing medium magma cubes, but not block line of sight between wither skeletons and iron golem, or interfere with spawn rates. Sorry for the error. (Thanks Mushushu for pointing this out)
Up to 42 wither skeletons/minute, or 2.31 wither skulls/minute with looting 3. My location was around 25 wither skeletons/minute with NO slabbing. Choosing your location is ESSENTIAL. Test the EXACT location in creative before building in survival! Write down coordinates of problem spawn areas to slab as well. The spawn fail rate (carpet mod feature) is around 30% with perfect slabbing, so this is nearly optimal. Uses the same techniques as my slime farm, but better height precision was required for wither skeletons.
World download
mega.nz/#!xxoHiajK!yeNmMr457xS3z7LMONNh6ayBOq1PnFaGMOfH68ZTfYw
Stuff I forgot to say:
♣ When building a path to the farm, be careful not to create spawnable spaces. Suggestion is to build it low, or build an ice path (normal ice, not packed), or use the nether ceiling.
♣ Should work in multiplayer, but you need to coordinate between players. Either be alone on server, or have a friend stand on the overworld side of the farm to prevent despawning.
♣ Verify the view distance is 12 or above. This farm may NOT work otherwise.
♣ Can lower ground with TNT instead of slabbing, to get it out of spawn radius. MORE FUN!
♣ 1.12 compatibility: no sea pickle for golem to stand on, but other height may be possible. No turtle eggs for pigmen. In theory should work with some changes: iron golem stands on boat, 7 snow layers surrounding golem. OR stands on carpet + boat, path blocks surrounding golem. The "top of grindstone" is likely another height option in 1.14 (thanks rays works).
♣ Rays Works entity/block heights video: youtube.com/watch?v=SsUu_WKepc0
♣ Gnembon's spawning research for buttons: youtu.be/RD1wT-f3W5A?t=870
♣ Ilmango's video showing anvils for pigmen: youtu.be/l9oteFEj770?t=312
♣ "Fast Math" in optifine could possibly be an issue due to ray intersection calculations (visibility). Same with large x/z numbers. The ray calculations are VERY precise.
♣ I can make an install guide video for carpet mod if people desire.
♣ Runs around 40-50 MSPT on my very old processor. About 700 spawning spaces.
♣ You CANNOT replace the cobble walls with carpets. That will raise up skeletons just far enough to see the iron golem, potentially shooting a blaze and starting a massive fire fight.
♣ It is possible to make this fully AFK, but I doubt it's worth it. You'd want to have a portal on top of the nether (bedrock breaking required), and transport the wither skeletons up to the AFK height. A slime system or rail system would work. I designed one but I didn't think it was worth including.
Please leave any questions below.
▼▼▼▼▼ Please read description! ▼▼▼▼▼
CORRECTION:
♣ Instead of cobble walls, use glass blocks with a half slab on top, see image: https://i.imgur.com/zKijtuV.jpg . This will improve rates up to 20% by preventing medium magma cubes, but not block line of sight between wither skeletons and iron golem, or interfere with spawn rates. Sorry for the error. (Thanks Mushushu for pointing this out)
Up to 42 wither skeletons/minute, or 2.31 wither skulls/minute with looting 3. My location was around 25 wither skeletons/minute with NO slabbing. Choosing your location is ESSENTIAL. Test the EXACT location in creative before building in survival! Write down coordinates of problem spawn areas to slab as well. The spawn fail rate (carpet mod feature) is around 30% with perfect slabbing, so this is nearly optimal. Uses the same techniques as my slime farm, but better height precision was required for wither skeletons.
World download
mega.nz/#!xxoHiajK!yeNmMr457xS3z7LMONNh6ayBOq1PnFaGMOfH68ZTfYw
Stuff I forgot to say:
♣ When building a path to the farm, be careful not to create spawnable spaces. Suggestion is to build it low, or build an ice path (normal ice, not packed), or use the nether ceiling.
♣ Should work in multiplayer, but you need to coordinate between players. Either be alone on server, or have a friend stand on the overworld side of the farm to prevent despawning.
♣ Verify the view distance is 12 or above. This farm may NOT work otherwise.
♣ Can lower ground with TNT instead of slabbing, to get it out of spawn radius. MORE FUN!
♣ 1.12 compatibility: no sea pickle for golem to stand on, but other height may be possible. No turtle eggs for pigmen. In theory should work with some changes: iron golem stands on boat, 7 snow layers surrounding golem. OR stands on carpet + boat, path blocks surrounding golem. The "top of grindstone" is likely another height option in 1.14 (thanks rays works).
♣ Rays Works entity/block heights video: youtube.com/watch?v=SsUu_WKepc0
♣ Gnembon's spawning research for buttons: youtu.be/RD1wT-f3W5A?t=870
♣ Ilmango's video showing anvils for pigmen: youtu.be/l9oteFEj770?t=312
♣ "Fast Math" in optifine could possibly be an issue due to ray intersection calculations (visibility). Same with large x/z numbers. The ray calculations are VERY precise.
♣ I can make an install guide video for carpet mod if people desire.
♣ Runs around 40-50 MSPT on my very old processor. About 700 spawning spaces.
♣ You CANNOT replace the cobble walls with carpets. That will raise up skeletons just far enough to see the iron golem, potentially shooting a blaze and starting a massive fire fight.
♣ It is possible to make this fully AFK, but I doubt it's worth it. You'd want to have a portal on top of the nether (bedrock breaking required), and transport the wither skeletons up to the AFK height. A slime system or rail system would work. I designed one but I didn't think it was worth including.
Please leave any questions below.





![Advanced Block Cloning with Armor Stands & Entity Selectors in Vanilla Minecraft 1.13+
Clone patterns, make circles/donuts/spheres, for testing farms or just messing around. Credit to xisumavoid for showing this for clearing large areas of land, though I dont know which video he showed it.
World download 1: https://mega.nz/#!d1okxaSB!JBiTeJUH4fDKX-TPztCf_hCVRhjp55q8pqOubk5D9_o
World download 2: https://mega.nz/#!8tJHRK4S!ck7rhP45rKdMbxujCgZpCjSqe-DKddaA61oCEDxrfwc
lorgon111 video where some of this stuff was shown, including pascals triangle.
https://www.youtube.com/watch?v=hdLde70tT1w
Something I forgot to mention, for the teleport back to start it detects whether an armor stand is farther than a certain distance, which is easy and works, but not precise. I wouldve rather used dx,dy,dz, but those are awkward. It should also be possible to use /execute (if|unless) block
Some example commands used:
Teleporting armor stands
/execute as @e[type=minecraft:armor_stand] at @s run tp ~ ~ ~8
Clone to armor stand position
/execute as @e[type=minecraft:armor_stand] at @s run clone 22 62 19 24 65 23 ~ ~ ~
Create armor stand with tag
/summon minecraft:armor_stand 31 59 35 {NoGravity:1,Tags:[lowestlevel]}
Clone dependent on tag
/execute as @e[type=minecraft:armor_stand,tag=lowestlevel] at @s run clone 22 59 19 24 61 23 ~ ~-3 ~
Replace lever when armor stand a distance away
/execute as @e[type=minecraft:armor_stand,distance=60..,limit=1] run setblock 16 63 26 lever[face=floor] replace
Summon area effect cloud (use lower -age to last longer).
/summon minecraft:area_effect_cloud ~ ~ ~ {Age:-1000}
Create spheres at every armor stand
execute as @e[type=minecraft:armor_stand,tag=spherehere] at @s run execute as @e[type=minecraft:armor_stand,tag=Zdirection,distance=5..10] at @s run setblock ~ ~ ~ stone
More commands are possible.
https://minecraft.gamepedia.com/Commands/execute Advanced Block Cloning with Armor Stands & Entity Selectors in Vanilla Minecraft 1.13+](https://i.ytimg.com/vi/She5lLHtSgo/mqdefault.jpg)




