Uploaded July 2019 | Updated September 2026, 1 week ago
Thanks Xisumavoid for featuring the cactus farm youtu.be/TvXtLT3ftr4?t=280
He decided on a different furnace design, not mine or ilmango's.. I think mine and especially ilmango's are superior, but they don't look as good. I'd say it is not possible to have auto reset in a look like xisuma's, at least in a compact design.
The cactus farm Xisuma built is about 5200 cactus/hr, or 1.4 cactus per second, measured with carpet in 1.13.2. This is enough for 14 furnaces, and with a large furnace array you should never run out of XP.
These are really the best class of furnace XP farms you can build. 800 durability repaired per furnace, no inconvenient reset buttons, 1.5 wide tilable. Also showed some new zerotick cactus farms which are also skyblock compatible. Furnaces reset XP in approx 1.1 hour. I did not show fueling this, because there are a wide variety (e.g. blaze rods from blaze farm, coal from wither skelly farm, charcoal from tree farm, kelp blocks from kelp farm, carpets and bamboo) - and fuel also smelt many items.
Further notes:
- Make sure fuel & cactus are fully stocked or the indicator lights won't come on and reset won't work.
- Comparator reading from furnace can't be on compare mode (its front light should be off)
- If loading the world DL to 1.14, you won't get XP from the furnaces, because cactus_green was renamed to green_dye and furnaces use this name (this is a big annoyance from version to version). Just throw out an item from the furnaces, when the furnace recharge they will give you XP.
DL: mega.nz/#!UlQmwQqK!MqaSbK80kFFcIlV6Z462wsAdlcoJu9r4GYXMbf644qQ
My video on furnace XP from 5 months previous: youtube.com/watch?v=TD0OwtrWSrU
xisumavoid's challenge vid: youtube.com/watch?v=gx35_cUYMew
ilmango attempt: youtube.com/watch?v=J9UED0kXH0Q
Comparison of many zerotick farms: youtube.com/watch?v=1b0-j-0ydCw
Thanks Xisumavoid for featuring the cactus farm youtu.be/TvXtLT3ftr4?t=280
He decided on a different furnace design, not mine or ilmango's.. I think mine and especially ilmango's are superior, but they don't look as good. I'd say it is not possible to have auto reset in a look like xisuma's, at least in a compact design.
The cactus farm Xisuma built is about 5200 cactus/hr, or 1.4 cactus per second, measured with carpet in 1.13.2. This is enough for 14 furnaces, and with a large furnace array you should never run out of XP.
These are really the best class of furnace XP farms you can build. 800 durability repaired per furnace, no inconvenient reset buttons, 1.5 wide tilable. Also showed some new zerotick cactus farms which are also skyblock compatible. Furnaces reset XP in approx 1.1 hour. I did not show fueling this, because there are a wide variety (e.g. blaze rods from blaze farm, coal from wither skelly farm, charcoal from tree farm, kelp blocks from kelp farm, carpets and bamboo) - and fuel also smelt many items.
Further notes:
- Make sure fuel & cactus are fully stocked or the indicator lights won't come on and reset won't work.
- Comparator reading from furnace can't be on compare mode (its front light should be off)
- If loading the world DL to 1.14, you won't get XP from the furnaces, because cactus_green was renamed to green_dye and furnaces use this name (this is a big annoyance from version to version). Just throw out an item from the furnaces, when the furnace recharge they will give you XP.
DL: mega.nz/#!UlQmwQqK!MqaSbK80kFFcIlV6Z462wsAdlcoJu9r4GYXMbf644qQ
My video on furnace XP from 5 months previous: youtube.com/watch?v=TD0OwtrWSrU
xisumavoid's challenge vid: youtube.com/watch?v=gx35_cUYMew
ilmango attempt: youtube.com/watch?v=J9UED0kXH0Q
Comparison of many zerotick farms: youtube.com/watch?v=1b0-j-0ydCw





![Easiest pigman gold farm 1.13+ (80 gold blocks/hr)
Build guide for 4 layers
AFK height: 214
Layer 4: 120
Layer 3: 117
Layer 2: 114
Layer 1: 111
Landing height: 86 (128 blocks below AFK height)
Spawn pads are a 10 block radius from edge of drop chutes, but this value is not exact.
Item collection is up to you, but I think my SP world solution works well @ 7:17 . Gold nuggets are about 6400/hr which is less than hopper speed. Rotten flesh drops bring it to above hopper speed, so these need to be sorted out first.
I claim this is the easiest gold farm because it
1. requires only digging, no block placement
2. gives 30-40% more spawns per block due to lower height (127 height vs about 170 for on top of the nether ceiling)
Item counter commands:
/execute if block -32 80 -6 minecraft:hopper{Items:[{Slot:0b,Count:64b}]}
/scoreboard players add count test 8
/data merge block -32 80 -6 {Items:[{Slot:0b,id:minecraft:gold_nugget,Count:56b},{Slot:1b,id:minecraft:rotten_flesh,Count:1b},{Slot:2b,id:minecraft:cobblestone,Count:64b},{Slot:3b,id:minecraft:cobblestone,Count:64b},{Slot:4b,id:minecraft:cobblestone,Count:64b},]} Easiest pigman gold farm 1.13+ (80 gold blocks/hr)](https://i.ytimg.com/vi/ZuxkO71xtNA/mqdefault.jpg)


![[letsplay] Improving my ice farm (vanilla 1.13.1)
[letsplay] Improving my ice farm (vanilla 1.13.1) [letsplay] Improving my ice farm (vanilla 1.13.1)](https://i.ytimg.com/vi/aA1Badop93I/mqdefault.jpg)

