Uploaded February 2019 | Updated September 2026, 2 weeks ago
World download
mega.nz/#!Z5RjDICK!a1fLB6XSrKyonb0K8x5vTog8Fx54F81rjWm10hSKLbI
Each cactus produces 3000 cactus items per hour, but about 5% are lost in transport. Pistons are used to push the items over to the side, synchronized off the main zerotick "grower" pistons. 4 out of 6 game ticks are used to grow the cactus, 2 out of 6 are used for the piston pushing the items over. Uses budded pistons to produce many zerotick pulses in a compact area.
This is fairly laggy on the client side (too much cactus particles), but server side it creates very little. Approx 3 mspt on single player, 5 mspt on a server in 1.13.1 for the 9 cactus design shown.
I think the best design is a compromise between rate/volume, rate/MSPT, and build complexity. My farm is probably not ideal but it's pretty good.
Tests:
active pistons: 25536/hr = 95% collection efficiency
hopper minecarts: 22400/hr = 83% collection efficiency
passive: 18048/hr = 66% collection efficiency
MAX (no entity loss) (3 rows): 27000/hr
MAX (no entity loss) (3 rows w/ piston pushers): 27000/hr
ilmango/methodzz recent innovations on zero tick cactus farms
youtube.com/watch?v=ebknyaGe0R0
World download
mega.nz/#!Z5RjDICK!a1fLB6XSrKyonb0K8x5vTog8Fx54F81rjWm10hSKLbI
Each cactus produces 3000 cactus items per hour, but about 5% are lost in transport. Pistons are used to push the items over to the side, synchronized off the main zerotick "grower" pistons. 4 out of 6 game ticks are used to grow the cactus, 2 out of 6 are used for the piston pushing the items over. Uses budded pistons to produce many zerotick pulses in a compact area.
This is fairly laggy on the client side (too much cactus particles), but server side it creates very little. Approx 3 mspt on single player, 5 mspt on a server in 1.13.1 for the 9 cactus design shown.
I think the best design is a compromise between rate/volume, rate/MSPT, and build complexity. My farm is probably not ideal but it's pretty good.
Tests:
active pistons: 25536/hr = 95% collection efficiency
hopper minecarts: 22400/hr = 83% collection efficiency
passive: 18048/hr = 66% collection efficiency
MAX (no entity loss) (3 rows): 27000/hr
MAX (no entity loss) (3 rows w/ piston pushers): 27000/hr
ilmango/methodzz recent innovations on zero tick cactus farms
youtube.com/watch?v=ebknyaGe0R0








![Easiest pigman gold farm 1.13+ (80 gold blocks/hr)
Build guide for 4 layers
AFK height: 214
Layer 4: 120
Layer 3: 117
Layer 2: 114
Layer 1: 111
Landing height: 86 (128 blocks below AFK height)
Spawn pads are a 10 block radius from edge of drop chutes, but this value is not exact.
Item collection is up to you, but I think my SP world solution works well @ 7:17 . Gold nuggets are about 6400/hr which is less than hopper speed. Rotten flesh drops bring it to above hopper speed, so these need to be sorted out first.
I claim this is the easiest gold farm because it
1. requires only digging, no block placement
2. gives 30-40% more spawns per block due to lower height (127 height vs about 170 for on top of the nether ceiling)
Item counter commands:
/execute if block -32 80 -6 minecraft:hopper{Items:[{Slot:0b,Count:64b}]}
/scoreboard players add count test 8
/data merge block -32 80 -6 {Items:[{Slot:0b,id:minecraft:gold_nugget,Count:56b},{Slot:1b,id:minecraft:rotten_flesh,Count:1b},{Slot:2b,id:minecraft:cobblestone,Count:64b},{Slot:3b,id:minecraft:cobblestone,Count:64b},{Slot:4b,id:minecraft:cobblestone,Count:64b},]} Easiest pigman gold farm 1.13+ (80 gold blocks/hr)](https://i.ytimg.com/vi/ZuxkO71xtNA/mqdefault.jpg)

