95% Efficient Zerotick cactus farm array w/ item pushers (minecraft 1.13.1) @techman8817
95% Efficient Zerotick cactus farm array w/ item pushers (minecraft 1.13.1)  @techman8817
Uploaded February 2019 | Updated September 2026, 2 weeks ago
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mega.nz/#!Z5RjDICK!a1fLB6XSrKyonb0K8x5vTog8Fx54F81rjWm10hSKLbI

Each cactus produces 3000 cactus items per hour, but about 5% are lost in transport. Pistons are used to push the items over to the side, synchronized off the main zerotick "grower" pistons. 4 out of 6 game ticks are used to grow the cactus, 2 out of 6 are used for the piston pushing the items over. Uses budded pistons to produce many zerotick pulses in a compact area.

This is fairly laggy on the client side (too much cactus particles), but server side it creates very little. Approx 3 mspt on single player, 5 mspt on a server in 1.13.1 for the 9 cactus design shown.

I think the best design is a compromise between rate/volume, rate/MSPT, and build complexity. My farm is probably not ideal but it's pretty good.

Tests:
active pistons: 25536/hr = 95% collection efficiency
hopper minecarts: 22400/hr = 83% collection efficiency
passive: 18048/hr = 66% collection efficiency
MAX (no entity loss) (3 rows): 27000/hr
MAX (no entity loss) (3 rows w/ piston pushers): 27000/hr

ilmango/methodzz recent innovations on zero tick cactus farms
youtube.com/watch?v=ebknyaGe0R0
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Techman88 |

95% Efficient Zerotick cactus farm array w/ item pushers (minecraft 1.13.1)

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