[Dungeon Defenders II] Mastery VII - Unholy Catacombs (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VII - Unholy Catacombs (5 Stars)  @Hellwolf36
Uploaded September 2018 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M7
Map:: Unholy Catacombs

The only real annoyance on this is you must be smart with your defense choices in all 3 lanes so they can work off each other. If you can do this, the only real trouble is ensuring nothing gets destroyed.

Luckily, I didn't have to build every defense in the game, like I did with C2 Forest Biome

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot have any Hero Deaths
- You cannot let a Defense get destroyed
- You cannot build more than 1 of a specific defense
- Do all the above in 1 run

PLAN
=====
Due to the unique defense affix, you must make sure that you know the strengths and weaknesses of each of your defense. You must ensure they work off each other so that your DU is split effectively without any loose ends. If one side is weaker than the other, then you will need to make up for it with your own hero. The hero you choose must be hearty and can take hits. Having the Last Stand Chip on your weapon helps immensely, especially if you have to engage Cannon Ogres. Destroying Kobolts is priority one! Do not build Towers beyond your Blockades as Kobolts and Kobolds are prone to suiciding into them.

A helpful strategy is to place a Fissure of Embermount at the first set of stairs of any 1 of the 3 lanes. If you have the Embermount Flame Servo, you can burn up most enemies before they reach the Crystal Core platform, making your life significantly easier.

Make sure that your Blockades cover as much space as possible or your defenses can compensate. All it takes to fail is to have a Snooki slip through the side and whack a Defense to death. The World Tree will require another Blockade next to it to properly seal off attackers.

The Obelisk, Volcano and Dryad Defenses can cover large ranges and affect multiple lanes. Take advantage of this. If you place them in the basement, you will need to be aware that Kobolds may do kamikaze runs into them.

Once you get past the first few spawns, the enemies spawn in a preset pattern. Take advantage of this by killing the difficult enemies yourself so your defenses can slay the rest.

Keep tabs on the Radar, Kobolts are easy to spot (orange air unit) and should be downed as soon as possible to avoid shut down of your other defenses. On Wave 5, there is a chance that Zapper will spawn and his explosion is not only larger, but his stun duration is longer as well. This guy must be destroyed as soon as possible. DO NOT PROVOKE OR CONFUSE IT! You can also use low cost defenses to bait them into divebombing them to protect your main line.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. On Wave 4 and 5, Hex Throwers will be added to the mix and must be slain as to avoid getting your defenses Cursed.

Aside from Kobolts, you will have to be vigilant against Hex Throwers, Snooki and Kobolds as they can still do considerable damage to your defenses. Witherbeasts can also pose a problem if you got a meat wall in front of your defenses. These things can also be a problem when a Cannon Ogre or a boss spawns alongside them.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Any tower you feel will benefit from this.

Automation - The blockade that will be taking the most punishment in this level.

CHARACTERS
============
Yojimbo (Squire) - Hero DPS (Spike BlockadE)
Apophis (Mystic) - Hero DPS (Viper's Fangs)
Lenneth (Dryad) - Hero DPS (All Defenses)
Jenocres (Abyss Lord) - AP DPS (Skeletal Orc, Ramster)
Arohongui (Lavamancer) - Hero DPS (Volcano)
Kasuti (Mystic) - AP DPS (Obelisk)
Tsumiko Kuri (Initiate) - AP DPS (All Defenses)
Mishera (Adept) - AP DPS (Earthshatter Tower)
Cinnamon (Series EV2) - AP DPS (Weapon Manufacturer)
Shilf (Huntress) - AP DPS (Poison Dart Tower)
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[Dungeon Defenders II] Mastery VII - Unholy Catacombs (5 Stars)

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