[Dungeon Defenders II] Mastery III - Forest Crossroads (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery III - Forest Crossroads (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M3
Map: Forest Crossroads

For a Timed Battle Phase map, it isn't too difficult to contain the ground forces. However, you will need to compensate for anti-air and you must complete this map without dying.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Anti-Air Defenses (Hailstorm, Skyguard)
- You cannot have any hero deaths
- You must complete all Battle Phases within 3 minutes or less
- Do all the above in 1 run

PLAN
=====
Combining the barrier piercing towers (Ramsters, Earthshatter, Sand Viper, Obelisk and Flamethrower) with Traps, Auras and Nodes is the best way to ensure all angles are covered. The Obelisk has the added bonus of being map wide. Some of these towers can also be effective against Air Units caught in the line of fire.

Because of the time limit, you will need to pull your defense line up the lanes a bit. You can defend the Crystal at the chokepoint for the lower eastern lane to save on DU Splitting and still have the time to clear the phases.

If Malthius, Siege Roller or Skeleton class boss spawns, immediately hunt them down and destroy them. Malthius can summon skeletons that make you waste time and the other 2 are really slow moving and will take awhile to reach your defenses.

When fighting ground forces, keep tabs on your opponents and especially your health. All it takes is a bunch of Kobolds exploding in your face or a deflected projectile off a Geode to damage and kill you. If you must back off to heal, then do so. Having a Serpent's Coil is recommended.

For your hero, pick something that can move around the map well, can dispatch enemies swiftly and is hard to kill. A hero with a Stun ability or Overwhelm shard is recommended for disabling bosses and Geodes. Dispatch Witherbeasts, Kobolds, Geodes and bosses as top priority as these do the most damage to yourself and defenses. A Serpent's Coil is recommended for healing purposes, especially if you play as a Mystic or Dryad. Place the Coil in an area you can easily access the Orbs. If you play as a Lavamancer, make sure you throw down extra Fissures of Embermount to recharge Molten Power.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your traps, auras and nodes or use ranged near your towers to take full effect of this.

CHARACTERS
============
Yojimbo - Squire (Hero DPS, Spiked Blockade)
Etanaru - Monk (AP DPS, Lightning Strikes Aura)
Jenocres - Abyss Lord (AP DPS, Ramsters)
Shilf - Huntress (AP DPS, Poison Dart Tower, Geyser Trap)
Cinnamon - Series EV2 (AP DPS, Proton Beam)
Ngamahu - Lavamancer (AP DPS, Fissures of Embermount)
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[Dungeon Defenders II] Mastery III - Forest Crossroads (5 Stars)

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