[Dungeon Defenders II] Mastery VI - Assault on the Throne Room (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Assault on the Throne Room (5 Stars)  @Hellwolf36
Uploaded August 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Assault on Throne Room

This map isn't too difficult. The only real downside is being unable to use Auras to handle Hex Thrower pileups and a Diversity Quota.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- The Throne, Cart and both Window Locks must stay above 90% health at all times
- You cannot build Auras
- You must maintain 10 or more different defense types during all Combat Phases

PLAN
=====
By diversifying your Blockades, you can cover half or most of your Diversity Quota. Then you can use some defenses in multiple locations more effectively. Projectile based Defenses will need Piercer Servos in order to be effective

Without the aid of Auras, you will need to use Traps and Nodes to handle enemies outside your Blockade setup. Try to figure out where Hex Throwers or ranged attackers gather to effectively place these. Dryad defenses, Obelisk, Volcano and Weapon Manufacturers if placed correctly can handle multiple lanes, effectively splitting DU costs.

Once you get past the first few unit spawns, the map will spawn in sequence in a clockwise fashion. Keep up with this rotation and move onto the next lane when most of the threats have been dispatched.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your other defenses.

CHARACTERS
============
Lenneth (Dryad) - Hero DPS (World Tree, Angry Nimbus, Harpy's Perch)
Yojimbo (Squire) - Hero DPS (Spike Blockade)
Jenocres (Abyss Lord) - AP DPS (Skeletal Orc)
Apophis (Mystic) - Hero DPS (Viper's Fangs)
Cinnamon (Series EV2) - AP DPS (Reflect Beam, Weapon Manufacturer)
Shilf (Huntress) - AP DPS (Poison Dart Tower)
Mishera (Adept) - AP DPS (Earthshatter Tower)
Kasuti (Mystic) - AP DPS (Sand Viper, Obelisk)
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[Dungeon Defenders II] Mastery VI - Assault on the Throne Room (5 Stars)

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