[Dungeon Defenders II] Mastery IV - Buried Bastille (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery IV - Buried Bastille (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M4
Map: Buried Bastille

As always, the real hurtle of this map is the sheer size of it. The affixes are not too much trouble, but you will now need to take care of your hero as well as your defenses.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Auras.
- You cannot have any hero deaths
- You must maintain at least 10 different types of defenses during all Combat Phases
- Do all the above in 1 run

PLAN
=====
With 2000 DU and a large map size, you should have no problem diversifying your Anti-Air, Auras and Blockades to satisfy the Diversity Quota. However, to limit your travel, you should consider doubling up defenses on certain lanes, especially on the Northern section.

You will definitely need to double or triple your walls. Snooki are very prone to slipping through cracks in your defensive line, especially in the Western Crystal area. If you have some spare DU, slap a 2-3 node Reflect Beam at the Crystal Core so that Javelin Throwers and Goblin Sappers don't get stray hits in.

There is a minor issue you may need to consider. If Dark Mages or Malthius raise skeletons at the Dock Path, the skeletons may change their attack target from the central Core to the Southeastern Core. Putting a 30 DU wall down here will ensure that Skeletons don't go for it.

Crowd Control is paramount for a large map like this. Frostbite Towers can still slow down non-Snooki and there are various traps that can Launch, Slow and Stun enemies long enough for your defenses to handle them or for you to intervene.

Like in Mastery III, a combination of barrier piercing towers (Flamethrower, Serpent's Coil, Sand Viper, Ramsters, Obelisk) mixed in with nodes and traps can handle most to all opposition. The Obelisk's Smite is map wide and if you use an Active Mystic, you can double it as a mobile Flamethrower where needed. You will need some extra elbow grease for the Snooki.

Be careful when crossing the bridge! Falling into the water instantly ends your 5 Star run. You will also need to be aware when combating Snooki and Kobolds so you don't get slaughtered. You should consider using World Trees and Serpent Coils to help heal.

Although Snooki are Slowproof, they aren't Stunproof or Freezeproof. Various Stun shards and skills can pacify them long enough for you or other defenses to dispatch them. The Mystic's Call to Madness and petrifying other enemies can cause them to hack at each other.

If a Defense is in the Red zone, upgrade it or repair it and then intervene. The more you fortify certain lanes, the less running you will need to do. To be safe, you should considering having a fast moving hero or an ability to get around quicker.

On Wave 3, one of the lanes will have 20 Kobolds rushing alongside them. On Wave 4, one of the lanes will have 3 Witherbeasts travel alongside other units. Wave 5 will have a large amount of Snooki, a Witherbeast and possibly Gnash the Flame Lance (a boss Snooki who can ignite defenses on hit). Your hero(es) must slay Snooki, Kobolds, Witherbeasts and Geodes as top priority by any means necessary. Crowd Control will be essential to slow down and contain Snooki and their assistance.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

CHARACTERS
============
Yojimbo - Squire (Hero DPS, Spike Blockade)
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus, Slime Pit)
Jenocres - Abyss Lord (AP DPS, Skeletal Orc, Colossus, Ramsters)
Apophis - Mystic (Hero DPS, Viper's Fangs, Serpent's Coil)
Lezard Valeth - Apprentice (AP DPS, Frostbite Tower)
Cinnamon - Series EV2 (AP DPS, Proton Beam)
Etanaru - Monk (AP DPS, Skyguard Tower)
Mishera - Adept (AP DPS, Earthshatter Tower, Flamethrower Tower)
Shilf - Huntress (AP DPS, Poison Dart Tower, Geyser Trap, Blaze Balloon)
Kasuti - Mystic (AP DPS, Sand Viper)
Tsumiko Kuri - Initiate (AP DPS)
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[Dungeon Defenders II] Mastery IV - Buried Bastille (5 Stars)

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