[Dungeon Defenders II] Mastery IV - Temple of the Necrotic (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery IV - Temple of the Necrotic (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M4
Map: Temple of the Necrotic

Much like Dead Road, you are slammed with a maintenance penalty and a Diversity Quota, but much like the previous map, it isn't as difficult as it looks.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You must maintain at least 10 different defense types during all Combat Phases
- You cannot repair any Defenses
- The Seal Stone, Holy Relic and Both Crystal Carts must stay above 90% health at all times
- Do all the above in 1 run

PLAN
=====
Diversifying your blockades and anti-air defenses will cover most of your Diversity Quota. Once this is accomplished, you can use multiple defenses of that type to cover each lane.

Like in Mastery III, a combination of barrier piercing towers (Flamethrower, Serpent's Coil, Sand Viper, Ramsters) mixed in with auras, nodes and traps can handle most to all opposition. You will need some extra elbow grease for the Snooki.

The Skeleton lanes do not have any Geodes or Shield Goblins spawn, so you can go all out with these lanes. Just make sure you have a Blockade setup and you will need to factor in a Boss on Wave 3-5.

Because of the ways the lanes intersect, especially in the forest, you can have an easier time DU splitting if you build high range defenses or things with 360 degree targeting.

Although Snooki are Slowproof, they aren't Stunproof or Freezeproof. Various Stun shards and skills can pacify them long enough for you or other defenses to dispatch them. The Mystic's Call to Madness and petrifying other enemies can cause them to hack at each other.

If a Defense is in the Red zone, immediately get involved and upgrade it. If the defense is max tier and is in red again, sell and replace it. You will need every defense you can muster to survive this ordeal.

When traversing the map, watch your step and watch what you fight! All it takes for you to be in a bad situation is to fall off the map or a bunch of Kobolds exploding in your face. You can use the Holy Relic to increase your Movement Speed if you need to get to the other side of the map faster. Having a Double Jump or movement skill also helps.

On Wave 3, one of the lanes will have 20 Kobolds rushing alongside them. On Wave 4, one of the lanes will have 3 Witherbeasts travel alongside other units. Wave 5 will have a large amount of Snooki, a Witherbeast and possibly Gnash the Flame Lance (a boss Snooki who can ignite defenses on hit). Your hero(es) must slay Snooki, Kobolds, Witherbeasts and Geodes as top priority by any means necessary. Crowd Control will be essential to slow down and contain Snooki and their assistance.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range. Auras, Traps or Weapon Manufacturer benefit from this.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

CHARACTERS
============
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Apophis - Mystic (Hero DPS, Viper's Fangs)
Etanaru - Monk (AP DPS, Skyguard Tower, Flame Aura, Lightning Strikes Aura)
Jenocres - Abyss Lord (AP DPs, Skeletal Orc, Ramsters)
Yojimbo - Squire (Hero DPs, Spiked Blockade)
Mishera - Adept (AP DPS, Earthshatter Tower)
Shilf - Huntress (AP DPS, Geyser Trap, Poison Dart Tower)
Ngamahu - Lavamancer (AP DPS, Fissures of Embermount)
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[Dungeon Defenders II] Mastery IV - Temple of the Necrotic (5 Stars)

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