[Dungeon Defenders II] Mastery II - Dragonfall Bazaar (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery II - Dragonfall Bazaar (5 Stars)  @Hellwolf36
Uploaded December 2017 | Updated September 2026, 41 minutes ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M2
Map: Dragonfall Bazaar

In the previous video, I talked about Cyber Orcs and their EMP powers and why you should use defenses they cannot disable. Now, let's see what happens when that option is cut short.

This map is one of the more annoying levels to complete as I failed 3 times due to Air leaks or enemies slipping past the Tree. After those failures, I found a plan that works.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- The Cart and the Sewer Gate Lock must stay above 90% health at all times
- You cannot build any Tower type Defenses
- Defenses cannot be repaired
- Do all the above in 1 run

PLAN
=====
This map is all dependent on having a good Dryad. The World Tree in tandem with another 30 DU blockade on the far East and West lanes is enough to keep enemies back. I go with the Viper's Fangs to disable enemies. Make sure both have a Shielding Wave shard to help reduce damage. If you got World Tree McBufferson on the Tree or Health Pylon on the other wall, this also helps.

Each lane should get at least 2 Angry Nimbuses (I make 3 for the East so that the 3rd Nimbus can assist on the center if necessary) and their base should be placed out of reach of Cyber Orc EMPs. Their massive range and heavy single target damage is enough to eradicate small enemies fast and put dents into more dangerous threats. Make sure you assist the Nimbi when dogpiles of Cyber Orcs and especially Witherbeasts come.

If you want to put something in front of the blockades. The best options are either go with a Blaze Balloon or a Oil Geyser/Fissure of Embermount combo. The former will pop when an enemy is nearby and even if a Cyber Orc triggers and stuns it, the flame will continue and the Blazing Phoenix can do considerable damage to them, anything nearby and even air units flying above it. The latter can be Erupted by an active Lavamancer to cancel the stuns.

Use LSAs in lieu of Skyguards to handle air that slip by. It is recommended to keep tabs on your radar so you can directly go for air yourself. Make sure you also watch for any enemies that slip past World Trees.

If a blockade is about to fall, either upgrade it or sell and replace it.

I use the Initiate for this one due to the powerful Foot Stomp, piercing wave that can cause increased damage for the Nimbi and the Talisman of Empowerment can jack up Nimbi or Blaze Balloon damage for bosses. The Betsy's Lightning and Harbinger's Fist shards add on extra damage. The former has the added bonus of shocking drenched enemies.

HYPER SHARD RECOMMENDATION
=============================
Mass Destruction - Angry Nimbus, these will be your bread and butter for stopping enemies.
Vicious Strikes - Any of the defenses will do. A larger radius on the World Tree can help put Nimbi farther away from EMP effects, Blaze Balloons can damage enemies sooner, the Nimbi can cover multiple lanes to help each other out and the LSA get's more slack for the air lanes.

CHARACTERS
============
Freya - Dryad (AP DPS, World Tree, Angry Nimbus)
Shilf - Huntress (AP DPS, Blaze Balloons)
Apophis - Mystic (Hero DPS, Viper's Fangs)
Etanaru - Monk (AP DPS, Lightning Strikes Aura)
Tsumiko Kuri - Initiate (AP DPS)
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[Dungeon Defenders II] Mastery II - Dragonfall Bazaar (5 Stars)

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