[Doom II] Japanese Community Project (JPCP) - MAP01: First Assault (UV-Max) @Hellwolf36
[Doom II] Japanese Community Project (JPCP) - MAP01: First Assault (UV-Max)  @Hellwolf36
Uploaded November 2016 | Updated September 2026, 37 minutes ago
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

I was always a fan of Doom II. I was playing it for about 16-17 years. I got into Megawads about 10 years ago and enjoyed the challenge and fresh view that people poured into this game.

However, in 2012, there was a bit of a rut in new Megawads. The last good one I played was Claustrophobia 1024 I/II and took a hiatus for about 4 years, that was until my friend came back from Thunder Bay and sparked my interest in the game once more.

While I watching Claustrophobia 1024 runs, I found an interesting video. Apparently in July 2016, Tatsurdocacocaco (a prolific Doom speedrunner whom I have a great respect for) got a group of Japanese Doom players from doomworld and they all worked together to form a community map pack called JPCP. I managed to get my hands on it and go back into the swing of things. I am an average/good player, but I tend to use my wits and strategy to overcome my enemies in this game.

To add some interest to the plans, I decided to switch on Auto-aim and turn off Free look, like the days of Old. I was never a fan of Auto-aim since it would often target the wrong enemy at times and there are times where I can be a better shot.


MAP STATS
==========
Map: 01 - First Assault
MIDI: Mark Klem - Tempter (Memento Mori II - Map 11)
Enemies: 46 (44 + 2 Lost Souls)
Secrets: 2

SECRETS
========
1) In the room with the boxes, there is a giant, cubic gray box with 1 side that is brown. Activating the brown side will lower a wall directly across from it. The room contains a Berserk Pack and a Clip.

2) Once the Yellow Keycard is claimed, the 2 columns in the large room will lower to reveal a Chaingunner and a Shotgunner. Slay the Shotgunner and do a strafe run to get onto his platform and the hole behind it. Inside the hole is a Chainsaw. You will be ambushed by 2 Demons upon collecting it (and the 4 Imps in the cage if you haven't slain them yet).


TIPS
====
- You get plenty of Shells for this level. Use your Shotgun well
- Watch for hitscan enemies, especially when traversing corners
- Slay the 4 imps in the cages before you get Secret #2
- Use the Green Armor wisely. I suggest picking up before you get the key.
[Doom II] Japanese Community Project (JPCP) - MAP01: First Assault (UV-Max)[Dungeon Defenders II] Mastery III - Nimbus Reach (5 Stars)[Doom II] Japanese Community Project (JPCP) - MAP29: Hazmat Hazama (UV-Max)[Dungeon Defenders II] Mastery I - Temple of the Necrotic (5 Stars)[Dungeon Defenders II] Mastery VI - Molten Citadel (5 Stars)[Dungeon Defenders II] Mastery II - Throne Room (5 Stars)[Doom II] Ancient Aliens - MAP07: Dare to Fly Where Eagles Soar (UV-Max)[Dungeon Defenders II] Mastery IV - Unholy Catacombs (5 Stars)[Dungeon Defenders II] Mastery IV - Gates of Dragonfall (5 Stars)[Dungeon Defenders II] Mastery VII - Little-Horn Valley (5 Stars)[Dungeon Defenders II] Mastery I - Crumbled Bulwark (5 Stars)[Doom II] Japanese Community Project (JPCP) - MAP23: Thermal Disposal Place (UV-Max)
Bamethyst 38 |

[Doom II] Japanese Community Project (JPCP) - MAP01: First Assault (UV-Max)

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