Uploaded July 2025 | Updated September 2026, 3 days ago
We return to the world of Oblivion, a massive 4.5 episode Total Conversion for Duke Nukem 3D that is over 50+ levels long. It's an absolute gauntlet (so far) of interesting, but sometimes obtuse, level design. Each map is an adventure into a world I don't know if I will fully understand, we don't play as Duke Nukem, we play as Anthropomorphic Fossa, kind of reminds me of a ferret. Anyways, we head to SPAAAAAAACE for the second episode!
TRY OUT THE MAPS BELOW:
Oblivion TC (2012) by : Cedric "zaxtor znort" Lutes:
moddb.com/mods/dn3d-oblivion/downloads
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Start
0:10:10 - Mapster32: Reddit TROR Question
1:07:30 - Mapster32: CSTAT Experiment Build
1:52:00 - Level 01: Battle Station
2:45:40 - Stream Break
3:12:10 - Level 02: Doom Omen III
4:03:40 - Level 03: Organic Ship
4:29:10 - Mapster32: Rising Water Build
**********************************
We return to the world of Oblivion, a massive 4.5 episode Total Conversion for Duke Nukem 3D that is over 50+ levels long. It's an absolute gauntlet (so far) of interesting, but sometimes obtuse, level design. Each map is an adventure into a world I don't know if I will fully understand, we don't play as Duke Nukem, we play as Anthropomorphic Fossa, kind of reminds me of a ferret. Anyways, we head to SPAAAAAAACE for the second episode!
TRY OUT THE MAPS BELOW:
Oblivion TC (2012) by : Cedric "zaxtor znort" Lutes:
moddb.com/mods/dn3d-oblivion/downloads
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Start
0:10:10 - Mapster32: Reddit TROR Question
1:07:30 - Mapster32: CSTAT Experiment Build
1:52:00 - Level 01: Battle Station
2:45:40 - Stream Break
3:12:10 - Level 02: Doom Omen III
4:03:40 - Level 03: Organic Ship
4:29:10 - Mapster32: Rising Water Build
**********************************










