Uploaded September 2024 | Updated September 2026, 4 days ago
I'm coming in hot today with a Mapster32 focused stream, trying to get some work done on some personal projects, exploring level design tutorials, and taking level concepts from paper to screen!
We also jumped into recreating Time to Kill, the first level of the Duke Nukem: Time to Kill game on the PlayStation 1.
All the tutorials I used were from the eDuke32 Wiki, found here:
wiki.eduke32.com/wiki/Main_Page
Though we have a great Playlist for those who want more visuals:
youtube.com/playlist?list=PLuh9h8qm_691R5iFh-mN2xkbDWIOxkw1g&si=9gqn_5QupQAE99i2
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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EXTENDED COLOUR LOOK-UP:
lzg.duke4.net/extclut.htm
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
FOLLOW ME ON TWITTER:
twitter.com/LegendOfDevon
FOLLOW ME ON INSTAGRAM:
instagram.com/legendofdevon
**********************************
0:00:00 - Start
0:03:00 - Seabreeze Map Concept
0:08:20 - Extended Colour Look-Up
0:11:40 - Building a Rock Formation
1:15:40 - Super Mario 64 on the GBA
1:22:25 - Stream Break
1:55:00 - Time To Kill: PS1 to the Build Engine
3:58:05 - Testing In-Game
**********************************
I'm coming in hot today with a Mapster32 focused stream, trying to get some work done on some personal projects, exploring level design tutorials, and taking level concepts from paper to screen!
We also jumped into recreating Time to Kill, the first level of the Duke Nukem: Time to Kill game on the PlayStation 1.
All the tutorials I used were from the eDuke32 Wiki, found here:
wiki.eduke32.com/wiki/Main_Page
Though we have a great Playlist for those who want more visuals:
youtube.com/playlist?list=PLuh9h8qm_691R5iFh-mN2xkbDWIOxkw1g&si=9gqn_5QupQAE99i2
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
EXTENDED COLOUR LOOK-UP:
lzg.duke4.net/extclut.htm
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
FOLLOW ME ON TWITTER:
twitter.com/LegendOfDevon
FOLLOW ME ON INSTAGRAM:
instagram.com/legendofdevon
**********************************
0:00:00 - Start
0:03:00 - Seabreeze Map Concept
0:08:20 - Extended Colour Look-Up
0:11:40 - Building a Rock Formation
1:15:40 - Super Mario 64 on the GBA
1:22:25 - Stream Break
1:55:00 - Time To Kill: PS1 to the Build Engine
3:58:05 - Testing In-Game
**********************************










