Uploaded December 2025 | Updated September 2026, 16 hours ago
Join us for Boomer Shooter Saturday at 12:00 PM EST every week where we take a trip through the various user created levels made for the classic Build Engine that powers Duke Nukem 3D.
We continue with our Winter Season Let's Play with Last Beer Run, a 2018 User Map by sT1LL_WAnTeD. Duke Nukem is out of Beer in this level and it's time he dashes through the snow to get some before the stores are closed. So let's help him get there!
2018 Final Beer Run (2018) by sT1LL_WAnTeD:
msdn.duke4.net/hotbeerrun.php
Afterwards (lately also before...), we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Mapster32: Building Sprite Props
0:53:55 - Mapster32: End Portal Contraption
1:52:20 - Mapster32: Door Triggered Lights
2:37:05 - ReadMe: 2018 Final Beer Run
2:44:20 - User Map: 2018 Final Beer Run
3:56:40 - Stream Break
4:28:40 - Mapster32: Basic Logic Switches
**********************************
Join us for Boomer Shooter Saturday at 12:00 PM EST every week where we take a trip through the various user created levels made for the classic Build Engine that powers Duke Nukem 3D.
We continue with our Winter Season Let's Play with Last Beer Run, a 2018 User Map by sT1LL_WAnTeD. Duke Nukem is out of Beer in this level and it's time he dashes through the snow to get some before the stores are closed. So let's help him get there!
2018 Final Beer Run (2018) by sT1LL_WAnTeD:
msdn.duke4.net/hotbeerrun.php
Afterwards (lately also before...), we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Mapster32: Building Sprite Props
0:53:55 - Mapster32: End Portal Contraption
1:52:20 - Mapster32: Door Triggered Lights
2:37:05 - ReadMe: 2018 Final Beer Run
2:44:20 - User Map: 2018 Final Beer Run
3:56:40 - Stream Break
4:28:40 - Mapster32: Basic Logic Switches
**********************************










