Uploaded July 2025 | Updated September 2026, 6 hours ago
William Gee has completed his WGFang Series (we played 1 & 2 prior on the channel) with an updated pack with some tweaks, updates, plus another level or so all combined into a new mini-episode with Horror Castle. So let's start from the very beginning and get spooky.
Horror Castle (2025) by William Gee
moddb.com/mods/duke-nukem-horror-castle
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
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0:00:00 - Mapster32: Level Editing Session
1:25:10 - ReadMe: Horror Castle
1:31:15 - Level 1: Road Works
1:50:20 - Level 2: Castle Fang
2:51:25 - Stream Break
3:16:10 - Level 3: The Lair
3:31:25 - Level 4: Lost Castle
4:44:40 - Level 5: Thunderdome
4:51:30 - Level 6: Zagor's Castle
6:08:15 - Level 7: I See You
6:14:25 - Level 8: Castle Araknia
7:23:00 - Stream Wrap-Up
**********************************
William Gee has completed his WGFang Series (we played 1 & 2 prior on the channel) with an updated pack with some tweaks, updates, plus another level or so all combined into a new mini-episode with Horror Castle. So let's start from the very beginning and get spooky.
Horror Castle (2025) by William Gee
moddb.com/mods/duke-nukem-horror-castle
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Mapster32: Level Editing Session
1:25:10 - ReadMe: Horror Castle
1:31:15 - Level 1: Road Works
1:50:20 - Level 2: Castle Fang
2:51:25 - Stream Break
3:16:10 - Level 3: The Lair
3:31:25 - Level 4: Lost Castle
4:44:40 - Level 5: Thunderdome
4:51:30 - Level 6: Zagor's Castle
6:08:15 - Level 7: I See You
6:14:25 - Level 8: Castle Araknia
7:23:00 - Stream Wrap-Up
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