Uploaded June 2025 | Updated September 2026, 2 days ago
It has taken us four streams, but we have reached the last level of Oblivion War Begins, the first episode of the massive 50+ level Total Coversion for Duke Nukem 3D, Oblivion. A total conversion that is a gauntlet, sometimes an enigma, but throughout our journey we have seen so many interesting ideas and concepts crafted solely by one man, Cedric "Zaxtor Snort" Lutes back in 2009. Now let's see it to the end so we can prepare for The Space War... when we get around to Episode 2.
Oblivion TC (2009) by Cedric "Zaxtor Znort" Lutes:
msdn.duke4.net/oblivion.php
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Introduction
0:31:10 - Level 09: Scrapbrain 2
1:52:00 - Stream Break
2:20:50 - Mapster32: Level Editing Session
6:02:35 - Stream Wrap-Up
**********************************
It has taken us four streams, but we have reached the last level of Oblivion War Begins, the first episode of the massive 50+ level Total Coversion for Duke Nukem 3D, Oblivion. A total conversion that is a gauntlet, sometimes an enigma, but throughout our journey we have seen so many interesting ideas and concepts crafted solely by one man, Cedric "Zaxtor Snort" Lutes back in 2009. Now let's see it to the end so we can prepare for The Space War... when we get around to Episode 2.
Oblivion TC (2009) by Cedric "Zaxtor Znort" Lutes:
msdn.duke4.net/oblivion.php
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Introduction
0:31:10 - Level 09: Scrapbrain 2
1:52:00 - Stream Break
2:20:50 - Mapster32: Level Editing Session
6:02:35 - Stream Wrap-Up
**********************************










