Uploaded November 2024 | Updated September 2026, 1 day ago
William Gee has taken the first two levels from Ultimate Doom, smashed them together, creating one big level using the Lunar Apocalypse theming to bring it over to Duke Nukem 3D. WG always uses True-Room-Over-Room (TROR) impressively well in his prior levels, so I'm excited to see how he implemented them here! POST-GAME: It was great!
After, we jumped over to two more WG level's, which are included in his Mega Pack, Slick Willy and Terraform, in our quest to get to WG City 1 & 2 (which we will play next week). Fantastic levels utilizing custom art to really set some great atmosphere.
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
LINK TO THE USER MAP/MOD(S):
forums.duke4.net/topic/12520-wg-knee-deep-1-new-release
moddb.com/mods/wg-mega-pack
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Start
0:05:05 - ReadMe: WG Knee Deep 1
0:07:10 - User Map: WG Knee Deep 1
1:20:15 - NoClip: WG Knee Deep 1
1:35:50 - User Map: Slick Willy
2:30:15 - User Map: Terraform
3:16:50 - Stream Break
3:36:30 - Mapster32: Level Editing
**********************************
William Gee has taken the first two levels from Ultimate Doom, smashed them together, creating one big level using the Lunar Apocalypse theming to bring it over to Duke Nukem 3D. WG always uses True-Room-Over-Room (TROR) impressively well in his prior levels, so I'm excited to see how he implemented them here! POST-GAME: It was great!
After, we jumped over to two more WG level's, which are included in his Mega Pack, Slick Willy and Terraform, in our quest to get to WG City 1 & 2 (which we will play next week). Fantastic levels utilizing custom art to really set some great atmosphere.
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
LINK TO THE USER MAP/MOD(S):
forums.duke4.net/topic/12520-wg-knee-deep-1-new-release
moddb.com/mods/wg-mega-pack
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Start
0:05:05 - ReadMe: WG Knee Deep 1
0:07:10 - User Map: WG Knee Deep 1
1:20:15 - NoClip: WG Knee Deep 1
1:35:50 - User Map: Slick Willy
2:30:15 - User Map: Terraform
3:16:50 - Stream Break
3:36:30 - Mapster32: Level Editing
**********************************










