Uploaded July 2011 | Updated September 2026, 16 hours ago
In which Lion Entertainment sneak in a little something for the home crowd.
Strangely enough, I have no idea where this is actually stored. It's not in the GRP or CON files to my knowledge, and curiously absent from the CD. Maybe it's embedded in the executable?
Border and subtitle font taken from the XBLA version of the game. Recorded from a Mac OS 9 install running in SheepShaver.
Special Thanks to Retro Gamer Magazine for alerting me to the existence of this egg with their article "The Bluffer's Guide to Mac Gaming" in issue 90.
In which Lion Entertainment sneak in a little something for the home crowd.
Strangely enough, I have no idea where this is actually stored. It's not in the GRP or CON files to my knowledge, and curiously absent from the CD. Maybe it's embedded in the executable?
Border and subtitle font taken from the XBLA version of the game. Recorded from a Mac OS 9 install running in SheepShaver.
Special Thanks to Retro Gamer Magazine for alerting me to the existence of this egg with their article "The Bluffer's Guide to Mac Gaming" in issue 90.








![[SFM] Walky Test
While there are ways to copy pre-existing animations from one TF2 class to another, you cant use that trick to import animations from different games (for instance, a HL2 animation to a TF2 model). This is the result of a quick experiment in trying to fake this, by locking an IKd Scout models various parts to a HL2 Civillian. The end result isnt perfect (the arms in particular) but its a good start. [SFM] Walky Test](https://i.ytimg.com/vi/p6lnPR1JCVQ/mqdefault.jpg)

