Uploaded February 2011 | Updated September 2026, 2 hours ago
Back in the day when processors were quite a bit simpler than they are now, pirates would attempt to backport popular arcade games to older, less capable hardware in an attempt to profit more from their bootleg cabinet sales.
Sometimes, the effects of this were barely noticeable. Other times... not so much.
Back in the day when processors were quite a bit simpler than they are now, pirates would attempt to backport popular arcade games to older, less capable hardware in an attempt to profit more from their bootleg cabinet sales.
Sometimes, the effects of this were barely noticeable. Other times... not so much.


![[SFM] When In Rome
A quick test to see whether or not I could make original voices (which is to say, recorded by me and not ripped from TF2 or other sources) not look or sound like crap. The ending was pretty much tacked on at the last minute, and it shows.
The map, should you want it (it IS a good map!) is cp_blackmesa by Dragonhill - http://gamebanana.com/maps/56580
I swear the next SFM video wont be about hats. I promise. [SFM] When In Rome](https://i.ytimg.com/vi/qaLsNJ12HMo/mqdefault.jpg)


![[SFM] Sequences Test
Using pre-existing sequences in a model and tweaking those instead of doing animations from scratch. This one isnt great, but I guess it works for the one-note joke that it is. [SFM] Sequences Test](https://i.ytimg.com/vi/rYwdJ2CdCdA/mqdefault.jpg)




