Uploaded July 2015 | Updated September 2026, 2 days ago
Sorry for the long absence. This end of YouTube feels like a ghost town now. So I guess that all I have is myself to get the ball rolling again.
This is a project that I had long abandoned in mid 2011 due to a lack of motivation and it looked terrible :D. I had no experience with 3D work whatsoever. But if you guys think otherwise then just let me know.
gamersinpro.blogspot.com DISCORD SERVER:
discord.gg/BrdfkCf
Sorry for the long absence. This end of YouTube feels like a ghost town now. So I guess that all I have is myself to get the ball rolling again.
This is a project that I had long abandoned in mid 2011 due to a lack of motivation and it looked terrible :D. I had no experience with 3D work whatsoever. But if you guys think otherwise then just let me know.
gamersinpro.blogspot.com DISCORD SERVER:
discord.gg/BrdfkCf









![Gran Turismo 2: Full Grid In 2 Player Battle
I had to keep Auto Pilot for Player 2 enabled during the replay, so my car didnt behave accordingly to what happened during live play
I didnt matter which car I picked for both players, I always get the same nameless cars with the body of a Mazda MX-5 with or without [R] modifications as the AI cars. Does anyone know if there exists an AI car modifier for Arcade Mode?
Full Grid (2 Player Mode) (NTSC 1.2)
301D5316 0006
Full Grid (2 Player Mode) (PAL 1.0)
301D58E6 0006
This code can also be used in Single Player Mode as a # of Racers modifier.
0000 = Player and a ghost car the does nothing
0001 = Player only
0002 = Player and 1 AI
0003 = Player and 2 AIs
0004 = Player and 3 AIs
0005 = Player and 4 AIs
0006 = Player and 5 AIs
Dont bother trying to exceed 6 cars, it will crash while loading :D
If I make the same code for GT1, I will it record during live play :)
http://gamersinpro.blogspot.co.uk/ https://www.facebook.com/pages/Gamersin/302112919942530?ref=hl Gran Turismo 2: Full Grid In 2 Player Battle](https://i.ytimg.com/vi/NHcy9_me7bo/mqdefault.jpg)
![Driver (PS1) Driving Traffic Cars (Wall Collisions Enabled)
Another progress update using the shifting method.
Enable CPU #17 Wall Collisions
300961D4 0001
Make CPU #17 Visible
30098A6D 0001
Play as Traffic
800962DC 0017
CPU #17 Car Modifier
80098A7C yyxx
yy = Car colour
00 - 05
xx = Car type
00 = Player car
01 = Cop car
02 = Traffic car 1
03 = Traffic car 2
Ive made a list of things that need doing to make this a complete code.
Shift into a traffic car [x]
Make it visible if not already [x]
Enable Autohandbrake [ ]
Allow the city to continue to render when driving further away from the player car [ ]
Enable the traffic to spawn around the target traffic car [ ]
Enable car and wall collisions [x]
Enable skidmarks [ ]
More Driver (PAL) Codes
http://gamersinpro.blogspot.com/2011/07/driver-pal-e-codes.html https://www.facebook.com/pages/Gamersin/302112919942530?ref=hl Driver (PS1) Driving Traffic Cars (Wall Collisions Enabled)](https://i.ytimg.com/vi/NQ45MndbeqI/mqdefault.jpg)