Uploaded February 2010 | Updated September 2026, 2 days ago
I never thought that Gameshark codes could do this :D
1.2 Sim
800EF490 00C8
800EF498 00C8
800EF4A0 00C8
800EF4A8 00C8
800EF4b0 00C8
800EF4b8 00C8
800EF4D0 00C8
800EF4D8 00C8
800EF4F0 00C8
800EF4F8 00C8
1.1 Sim
800EF230 00C8
800EF238 00C8
800EF240 00C8
800EF248 00C8
800EF250 00C8
800EF258 00C8
800EF270 00C8
800EF278 00C8
800EF290 00C8
800EF298 00C8
1.0 Sim
800EF180 00C8
800EF188 00C8
800EF190 00C8
800EF198 00C8
800EF1A0 00C8
800EF1A8 00C8
800EF1C0 00C8
800EF1C8 00C8
800EF1E0 00C8
800EF1E8 00C8
gamersinpro.blogspot.com facebook.com/pages/Gamersin/302112919942530?ref=hl
I never thought that Gameshark codes could do this :D
1.2 Sim
800EF490 00C8
800EF498 00C8
800EF4A0 00C8
800EF4A8 00C8
800EF4b0 00C8
800EF4b8 00C8
800EF4D0 00C8
800EF4D8 00C8
800EF4F0 00C8
800EF4F8 00C8
1.1 Sim
800EF230 00C8
800EF238 00C8
800EF240 00C8
800EF248 00C8
800EF250 00C8
800EF258 00C8
800EF270 00C8
800EF278 00C8
800EF290 00C8
800EF298 00C8
1.0 Sim
800EF180 00C8
800EF188 00C8
800EF190 00C8
800EF198 00C8
800EF1A0 00C8
800EF1A8 00C8
800EF1C0 00C8
800EF1C8 00C8
800EF1E0 00C8
800EF1E8 00C8
gamersinpro.blogspot.com facebook.com/pages/Gamersin/302112919942530?ref=hl




![Gran Turismo 2: Full Grid In 2 Player Battle
I had to keep Auto Pilot for Player 2 enabled during the replay, so my car didnt behave accordingly to what happened during live play
I didnt matter which car I picked for both players, I always get the same nameless cars with the body of a Mazda MX-5 with or without [R] modifications as the AI cars. Does anyone know if there exists an AI car modifier for Arcade Mode?
Full Grid (2 Player Mode) (NTSC 1.2)
301D5316 0006
Full Grid (2 Player Mode) (PAL 1.0)
301D58E6 0006
This code can also be used in Single Player Mode as a # of Racers modifier.
0000 = Player and a ghost car the does nothing
0001 = Player only
0002 = Player and 1 AI
0003 = Player and 2 AIs
0004 = Player and 3 AIs
0005 = Player and 4 AIs
0006 = Player and 5 AIs
Dont bother trying to exceed 6 cars, it will crash while loading :D
If I make the same code for GT1, I will it record during live play :)
http://gamersinpro.blogspot.co.uk/ https://www.facebook.com/pages/Gamersin/302112919942530?ref=hl Gran Turismo 2: Full Grid In 2 Player Battle](https://i.ytimg.com/vi/NHcy9_me7bo/mqdefault.jpg)
![Driver (PS1) Driving Traffic Cars (Wall Collisions Enabled)
Another progress update using the shifting method.
Enable CPU #17 Wall Collisions
300961D4 0001
Make CPU #17 Visible
30098A6D 0001
Play as Traffic
800962DC 0017
CPU #17 Car Modifier
80098A7C yyxx
yy = Car colour
00 - 05
xx = Car type
00 = Player car
01 = Cop car
02 = Traffic car 1
03 = Traffic car 2
Ive made a list of things that need doing to make this a complete code.
Shift into a traffic car [x]
Make it visible if not already [x]
Enable Autohandbrake [ ]
Allow the city to continue to render when driving further away from the player car [ ]
Enable the traffic to spawn around the target traffic car [ ]
Enable car and wall collisions [x]
Enable skidmarks [ ]
More Driver (PAL) Codes
http://gamersinpro.blogspot.com/2011/07/driver-pal-e-codes.html https://www.facebook.com/pages/Gamersin/302112919942530?ref=hl Driver (PS1) Driving Traffic Cars (Wall Collisions Enabled)](https://i.ytimg.com/vi/NQ45MndbeqI/mqdefault.jpg)




