Uploaded May 2011 | Updated September 2026, 1 day ago
Another progress update using the shifting method.
"Enable CPU #17 Wall Collisions
300961D4 0001
"Make CPU #17 Visible
30098A6D 0001
"Play as Traffic
800962DC 0017
"CPU #17 Car Modifier
80098A7C yyxx
yy = Car colour
00 - 05
xx = Car type
00 = Player car
01 = Cop car
02 = Traffic car 1
03 = Traffic car 2
I've made a list of things that need doing to make this a complete code.
Shift into a traffic car [x]
Make it visible if not already [x]
Enable Autohandbrake [ ]
Allow the city to continue to render when driving further away from the player car [ ]
Enable the traffic to spawn around the target traffic car [ ]
Enable car and wall collisions [x]
Enable skidmarks [ ]
More Driver (PAL) Codes
gamersinpro.blogspot.com/2011/07/driver-pal-e-codes.html facebook.com/pages/Gamersin/302112919942530?ref=hl
Another progress update using the shifting method.
"Enable CPU #17 Wall Collisions
300961D4 0001
"Make CPU #17 Visible
30098A6D 0001
"Play as Traffic
800962DC 0017
"CPU #17 Car Modifier
80098A7C yyxx
yy = Car colour
00 - 05
xx = Car type
00 = Player car
01 = Cop car
02 = Traffic car 1
03 = Traffic car 2
I've made a list of things that need doing to make this a complete code.
Shift into a traffic car [x]
Make it visible if not already [x]
Enable Autohandbrake [ ]
Allow the city to continue to render when driving further away from the player car [ ]
Enable the traffic to spawn around the target traffic car [ ]
Enable car and wall collisions [x]
Enable skidmarks [ ]
More Driver (PAL) Codes
gamersinpro.blogspot.com/2011/07/driver-pal-e-codes.html facebook.com/pages/Gamersin/302112919942530?ref=hl










