Uploaded April 2012 | Updated September 2026, 4 days ago
I had to keep Auto Pilot for Player 2 enabled during the replay, so my car didn't behave accordingly to what happened during live play
I didn't matter which car I picked for both players, I always get the same nameless cars with the body of a Mazda MX-5 with or without [R] modifications as the AI cars. Does anyone know if there exists an AI car modifier for Arcade Mode?
"Full Grid (2 Player Mode) (NTSC 1.2)
301D5316 0006
"Full Grid (2 Player Mode) (PAL 1.0)
301D58E6 0006
This code can also be used in Single Player Mode as a # of Racers modifier.
0000 = Player and a ghost car the does nothing
0001 = Player only
0002 = Player and 1 AI
0003 = Player and 2 AI's
0004 = Player and 3 AI's
0005 = Player and 4 AI's
0006 = Player and 5 AI's
Don't bother trying to exceed 6 cars, it will crash while loading :D
If I make the same code for GT1, I will it record during live play :)
gamersinpro.blogspot.co.uk facebook.com/pages/Gamersin/302112919942530?ref=hl
I had to keep Auto Pilot for Player 2 enabled during the replay, so my car didn't behave accordingly to what happened during live play
I didn't matter which car I picked for both players, I always get the same nameless cars with the body of a Mazda MX-5 with or without [R] modifications as the AI cars. Does anyone know if there exists an AI car modifier for Arcade Mode?
"Full Grid (2 Player Mode) (NTSC 1.2)
301D5316 0006
"Full Grid (2 Player Mode) (PAL 1.0)
301D58E6 0006
This code can also be used in Single Player Mode as a # of Racers modifier.
0000 = Player and a ghost car the does nothing
0001 = Player only
0002 = Player and 1 AI
0003 = Player and 2 AI's
0004 = Player and 3 AI's
0005 = Player and 4 AI's
0006 = Player and 5 AI's
Don't bother trying to exceed 6 cars, it will crash while loading :D
If I make the same code for GT1, I will it record during live play :)
gamersinpro.blogspot.co.uk facebook.com/pages/Gamersin/302112919942530?ref=hl
![Driver (PS1) Driving Traffic Cars (Wall Collisions Enabled)
Another progress update using the shifting method.
Enable CPU #17 Wall Collisions
300961D4 0001
Make CPU #17 Visible
30098A6D 0001
Play as Traffic
800962DC 0017
CPU #17 Car Modifier
80098A7C yyxx
yy = Car colour
00 - 05
xx = Car type
00 = Player car
01 = Cop car
02 = Traffic car 1
03 = Traffic car 2
Ive made a list of things that need doing to make this a complete code.
Shift into a traffic car [x]
Make it visible if not already [x]
Enable Autohandbrake [ ]
Allow the city to continue to render when driving further away from the player car [ ]
Enable the traffic to spawn around the target traffic car [ ]
Enable car and wall collisions [x]
Enable skidmarks [ ]
More Driver (PAL) Codes
http://gamersinpro.blogspot.com/2011/07/driver-pal-e-codes.html https://www.facebook.com/pages/Gamersin/302112919942530?ref=hl Driver (PS1) Driving Traffic Cars (Wall Collisions Enabled)](https://i.ytimg.com/vi/NQ45MndbeqI/mqdefault.jpg)









