Drag & Drop Volumes - Presets for MicroVerse @GameDev1
Drag & Drop Volumes - Presets for MicroVerse  @GameDev1
Uploaded January 2025 | Updated September 2026, 2 weeks ago
Seta is one of the most inspirational experts when it comes to Unity scenes. I've been following his channel for a long time and there's always something new to learn. He provides his expertise as free Unity tutorials, there's so much to learn from. He also released several assets, among them is one with various Volumes for HDRP. I figured I'd create presets for those, so that everyone can quickly swap the Volumes and light via drag & drop.

Seta's Channel:

youtube.com/@SetaLevelDesign

Technical notes:

Please note that the prefabs include volumes and directional light. Unity allows only 1 directional light in the scene. Seta provides the full volumes including directional light. So in order to not conflict with the existing gameobjects of the default scene you need to disable the existing directional light and the existing volume. Or if you have your own, you may want to keep them or adjust them to match with the new ones, set volume priority, local or global area and so on. Either way, please make yourself familiar with how directional light and volumes work in Unity 😉

To make the use of the presets easier I also added a script to the presets which shows the directional lights in the scene and which allows you to toggle their active state directly.

And most notable: Check what's possible with Unity within 3 Minutes 😁

The update to Biomes and Presets 3 for MicroVerse is pending review by the Unity Asset Store team. Should be live within a few days.

00:00 Let's start from scratch
00:04 Add terrain shape
00:08 Add forest biome
00:16 Add initial preset to show problems with existing volumes and light
00:18 Multiple directional lights visualization helper
00:20 Existing volume interfers with dragged in volume
00:26 Existing light and volume disabled
00:30 Let's see all the presets
02:40 Adding a Dragon

By the way, that fading of the light is a Unity thing. I haven't figured out yet why it happens. It seems somehow related to Volumetric Clouds and SSGI. In case anyone has information about that, please do share.

Assets used:

* Biomes and Presets 3 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff

* Drag & Drop Volumes
assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/drag-drop-volumes-257600?aid=1011lfvh6&pubref=sdndv&utm_source=aff

* World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=wbbmv&utm_source=aff

* Ultimate StampIT! Collection (Part of World Building Bundle for MicroVerse)
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff

* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff

* Mossy Cedrus Forest
assetstore.unity.com/packages/3d/environments/mossy-cedrus-forest-267081?aid=1011lfvh6&pubref=mcf&utm_source=aff

* Kuzar the Magnificent (Wyvern)
assetstore.unity.com/packages/3d/characters/creatures/kuzar-the-magnificent-wyvern-303013?aid=1011lfvh6&pubref=mktw&utm_source=aff

* Animation Preview Pro
assetstore.unity.com/packages/tools/animation/animation-preview-pro-227335?aid=1011lfvh6&pubref=riapp&utm_source=aff

* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
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Roland C |

Drag & Drop Volumes - Presets for MicroVerse

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