MicroVerse Tip: Preset Creation: Creating Reusable Biomes - Part 4 @GameDev1
MicroVerse Tip: Preset Creation: Creating Reusable Biomes - Part 4  @GameDev1
Uploaded April 2025 | Updated September 2026, 2 weeks ago
Creating reusable biomes with the setup in the previous video is pretty much straightforward:

00:00 Reparent gameobjects
00:08 Create biome gameobject using the automation tool in ReGenesis
00:10 Biome is shifted to origin, hence not visible anymore with falloff set to Range
00:12 Create preset by dragging the biome to the content browser
00:18 Reuse biome
00:22 Thumbnail guide of Genesis Browser Tools for easier positioning
00:26 Create thumbnail

Assets used:

* [⚡ Flash Deal ⚡] World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse used in the video)

* [⭐ Spring Sale ⭐] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff

* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff

* Biomes and Presets 4 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
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Roland C |

MicroVerse Tip: Preset Creation: Creating Reusable Biomes - Part 4

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