Uploaded April 2026 | Updated September 2026, 2 weeks ago
Unity's Splines are awesome, but could benefit from more features. So I created an asset with QoL improvements by combining what I had in YAPP and Genesis for MicroVerse, wrapping it into Unity's Toolkit. While at it I added even more features. This video is a first introduction with most common functionality. You can check out the feature list in the asset description.
I also tried text to speech for a change. It's quite impressive 😁
Assets used:
* [⭐ New Release Sale ⭐] Spline Tools for Unity Splines
assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
Unity's Splines are awesome, but could benefit from more features. So I created an asset with QoL improvements by combining what I had in YAPP and Genesis for MicroVerse, wrapping it into Unity's Toolkit. While at it I added even more features. This video is a first introduction with most common functionality. You can check out the feature list in the asset description.
I also tried text to speech for a change. It's quite impressive 😁
Assets used:
* [⭐ New Release Sale ⭐] Spline Tools for Unity Splines
assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff

![MicroVerse Tip: Preset Creation: Transfer Noise and Filters - Part 3
When you create biomes you need flexible tools to adjust settings with ease. Single popup menus are tedious, so I created a feature-button panel in Genesis for MicroVerse. Here you can see how to transfer noise and filters so that the vegetation is placed only on green grass. Depending on how many vegetation items you place, its also helpful to adjust the density with ease.
00:00 Start with blank terrain
00:02 Add terrain textures
00:10 Add vegetation preset
00:14 Adjust single preset, hide others for better visibility of settings effect
00:18 Use texture filter only, set to grass terrain layer
00:38 Open ReGenesis window
00:44 Show other plants again, they still have the original noise and filter
00:52 Transfer is set to siblings, ie source gameobject data are transferred to all in same hierarchy
00:56 Transfer noise from source to siblings
01:04 Transfer filters from source to siblings
01:14 Transfer density from source to siblings
01:30 Add another vegetation preset
01:34 Set target type from siblings to target children
01:46 Transfer from source to the specified gameobject hierarchy
02:04 Add trees
02:20 Reparenting changes the transform, make sure its reset for children
02:30 Transfer noise and filter from detail settings to tree settings
02:46 Adjust tree density
Assets used:
* [⚡ Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse used in the video)
* [⭐ Spring Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
Music used:
Sky Mubs - A Warrior In Your Heart
https://www.youtube.com/watch?v=hBuCegX9gQg
Sky Mubs Social Links:
• Youtube : / skymubs
• Facebook : / skymubs
• SoundCloud : / sky-mubs
• Twitter : / skymubs
• Itunes : https://apple.co/2Pb6JWv
• Spotify : https://spoti.fi/2vFc9RJ
• Amazon : https://amzn.to/2Bl3rNU
• Website : https://sky-mubs.com
• Email → skymubs@hotmail.com MicroVerse Tip: Preset Creation: Transfer Noise and Filters - Part 3](https://i.ytimg.com/vi/G3dSa8v4eN8/mqdefault.jpg)
![Staging a Scene with Chinese Dragon, Red Panda, Monkey King and Demon
Asian Dynasty Environment got released and it got me so excited that Id like to explore it further. I kept on adding prefabs and at some point I drifted off from realism to what you see in the video. Id like to create a gameplay prototype, so I staged a quick scene with assets Id like to use. That is what this video is about: See what works, what doesnt, which animations to use, etc.
My asset Animation Preview is currently in Unitys New Year Sale, however I advise everyone to use Animation Preview Pro. Its the one I use in the video. In order to have Animation Preview Pro seemingly be on -50% sale as well, I set the upgrade price from Animation Preview to $10 for those interested in the asset.
I also use my asset Photo Session here. I added a capture button to the recently added viewer with which you can conveniently capture screenshots from the scene.
The Red Panda got fluffy-fied using Fluffy Grooming Tool. The Chinese Dragon was purchased on turbosquid. It has only a single animation unfortunately. Ill have to find another for the gameplay prototype. The Monkey King and the Demon were put into the Animal Controller of Malbers, so theyll be able to navigate in the prototype. The Demon is one of a pack (see link used assets), the other characters of the pack work nicely as well.
The background music is from Sky Mubs, his music is always relaxing during work.
Assets used:
* [⭐ New Year Sale ⭐] Animation Preview
https://assetstore.unity.com/packages/tools/animation/animation-preview-224321?aid=1011lfvh6&pubref=ap&utm_source=aff
* [⭐ Reduced Upgrade Price from Animation Preview ⭐] Animation Preview Pro
https://assetstore.unity.com/packages/tools/animation/animation-preview-pro-227335?aid=1011lfvh6&pubref=app&utm_source=aff
* [⭐ New Year Sale ⭐] Fantasy Enemies (Pack)
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/fantasy-enemies-pack-254954?aid=1011lfvh6&pubref=fep&utm_source=aff
* [⭐ New Year Sale ⭐] Fluffy Grooming Tool
https://assetstore.unity.com/packages/tools/modeling/fluffy-grooming-tool-193828?aid=1011lfvh6&pubref=fgt&utm_source=aff
* [⭐ New Year Sale ⭐] Animal Controller
https://assetstore.unity.com/packages/tools/animation/animal-controller-148877?aid=1011lfvh6&pubref=ac&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=ps&utm_source=aff
* Asian Dynasty Environment
https://assetstore.unity.com/packages/3d/environments/asian-dynasty-environment-267161?aid=1011lfvh6&pubref=ade&utm_source=aff
* MKing
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/mking-47069?aid=1011lfvh6&pubref=mk&utm_source=aff
* Realistic Raccoons and Red Panda
https://assetstore.unity.com/packages/3d/characters/animals/realistic-raccoons-and-red-panda-126443?aid=1011lfvh6&pubref=rrarp&utm_source=aff
* Spear And Halberd Animset
https://assetstore.unity.com/packages/3d/animations/spear-and-halberd-animset-168429?aid=1011lfvh6&pubref=shas&utm_source=aff
Music used:
Sky Mubs - Now You believe in You
https://www.youtube.com/watch?v=gfLcfLGzTsk
Sky Mubs Social Links:
• Youtube : / skymubs
• Facebook : / skymubs
• SoundCloud : / sky-mubs
• Twitter : / skymubs
• Itunes : https://apple.co/2Pb6JWv
• Spotify : https://spoti.fi/2vFc9RJ
• Amazon : https://amzn.to/2Bl3rNU
• Website : https://sky-mubs.com
• Email → skymubs@hotmail.com Staging a Scene with Chinese Dragon, Red Panda, Monkey King and Demon](https://i.ytimg.com/vi/G7h7OzAr86c/mqdefault.jpg)
![Lets create a Golf Game - Part 2
Lets use MicroVerse to create backdrop mountains to create a vast immersion of the terrain.
Assets used:
* [⭐ New Release Sale ⭐] Genesis Pro for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* [⭐ Summer Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⭐ Summer Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* [⭐ Summer Sale ⭐] Pure Nature 2 : Meadows
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-meadows-269085?aid=1011lfvh6&pubref=bkme&utm_source=aff
* Pure Nature 2 : Mountains
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-mountains-269088?aid=1011lfvh6&pubref=bkmo&utm_source=aff
* Terrain Converter - Terrain to Mesh for Unity 6, MicroVerse, Gaia Terrain
https://assetstore.unity.com/packages/tools/terrain/terrain-converter-terrain-to-mesh-for-unity-6-microverse-gaia-te-295048?aid=1011lfvh6&pubref=ritc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Lets create a Golf Game - Part 2](https://i.ytimg.com/vi/GBr7IEAJzd0/mqdefault.jpg)
![How to use Gaia with the Ultimate StampIT! Collection in Unity
My Ultimate StampIT! Collection for Unity will be in the Flash Deals of Unitys upcoming Black Friday sale and available at a discount of -70% for 6 hours. It is quite the honor to be invited by the Asset Store Team for such an occasion.
My stamps are general purpose. You can use them with Unitys own Terrain Tools, MicroVerse, Gaia, etc. In addition to Unity you can even use them in Unreal Engine.
This video is an example about how you can use them with Gaia. Basically you just drag the stamps into the Scanner Exports folder and use them with the means of Gaia. The folder Im using in the video shows the FREE stamps which I intend to keep free. No obligation to support me by purchasing the Ultimate StampIT! Collection, if you just keep on using the FREE ones itll make my work count as well 😊
In addition to the above technique you can as well use the Gaia Stamp Importer.
But given that my Ultimate StampIT! Collection has more than 800 (!) stamps this might become a lengthy task. So dragging them into the Scanner Exports folder is way faster 😉
Assets used:
* [⭐ Upcoming Flash Deal ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* StampIT! Collection - FREE Examples
https://assetstore.unity.com/packages/tools/terrain/stampit-collection-free-examples-218286?aid=1011lfvh6&pubref=fsie&utm_source=aff
* Gaia 2021
https://assetstore.unity.com/packages/tools/terrain/gaia-2021-terrain-scene-generator-193509?aid=1011lfvh6&pubref=gaia&utm_source=aff
* NavTools Bundle
https://assetstore.unity.com/packages/tools/level-design/navtools-bundle-quick-smooth-navigation-for-unity-229755?aid=1011lfvh6&pubref=ntb&utm_source=aff How to use Gaia with the Ultimate StampIT! Collection in Unity](https://i.ytimg.com/vi/GCQWbAFKG-k/mqdefault.jpg)
![MicroVerse Tip: Height Modification around Rock Formations
A very cool feature is the height modification that can be performed within stamps. It was initially intended for trees in order to simulate roots under the ground. But you may as well use it for other interesting things like sand along cliffs. In this example I use the exciting Castle Valley asset. Spires are placed using stamps. Then height modification is applied at the location of the objects. Rock piles and plants are aligned and distributed around the spires. And finally a reusable Biome is created.
00:00 Start with flat terrain for effect visualization
00:08 Create texture stamp for ground
00:20 Mix terrain layers to reduce repetitiveness of terrain layers
00:40 Create gameobject with range falloff
01:00 Add object stamp with spires
01:24 Randomize Y rotation
01:34 Show terrain height modification influence
01:40 Sink spires a bit, height mod is round
01:48 Fine tune height modification
02:00 Add rock piles as child of spires
02:28 Randomize rotation, align to slope
02:36 Bind distribution to parent
02:48 Add plant details as child of spires
03:04 Bind distribution to parent
03:16 Terrain curve dependent distribution
03:22 Create a reusable biome
03:38 Preset creation
03:42 Thumbnail creation
04:00 Show preset in use
Assets used:
* [⚡ Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* [⭐ Summer Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Castle Valley Collection 1 (HDRP)
https://assetstore.unity.com/packages/3d/environments/castle-valley-collection-1-hdrp-165031?aid=1011lfvh6&pubref=ggcvc&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - The Bravery
https://www.youtube.com/watch?v=kiVYEdK2zDU
Sky Mubs Social Links:
• Youtube : / skymubs
• Facebook : / skymubs
• SoundCloud : / sky-mubs
• Twitter : / skymubs
• Itunes : https://apple.co/2Pb6JWv
• Spotify : https://spoti.fi/2vFc9RJ
• Amazon : https://amzn.to/2Bl3rNU
• Website : https://sky-mubs.com
• Email → skymubs@hotmail.com MicroVerse Tip: Height Modification around Rock Formations](https://i.ytimg.com/vi/GHy7iYs2lcY/mqdefault.jpg)
![Pure Nature 2: Oasis Desert with MicroVerse in 90 Seconds
Biomes and Presets 3 for MicroVerse was released this week. I picked some very nice AAA assets for the inital collection, high quality assets, highly recommended. This is a showcase for Pure Nature 2: Oasis Desert by BK. Oasis Desert is still in release sale, so I figured Id show it first.
Also, World Building Bundle for MicroVerse will be a ⚡ Flash Deal during Unitys Black Friday Sale. Keep in mind that includes the Ultimate StampIT! Collection which is in the regular Black Friday Sale, in case you want to get either of them.
Assets used:
* [⭐ Release Sale ⭐] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* [⭐ Release Sale ⭐] Pure Nature 2 : Oasis Desert
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-oasis-desert-299314?aid=1011lfvh6&pubref=bkpn2od&utm_source=aff
* [⚡ Black Friday Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ Black Friday Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Pure Nature 2: Oasis Desert with MicroVerse in 90 Seconds](https://i.ytimg.com/vi/H6pW1UGeE5w/mqdefault.jpg)
![Fox meeting Friends in the Forest
I wanted to see how the new Fox of Malbers looks like in a Forest. As usual things escalated and I added more and more animals. Heres the Fox running around in the beautiful Forest Environment of NatureManufacture.
The forest is the demo scene of Forest Environment, I added a few adjustments with the lighting and added local fog.
I also added MicroSplat to add POM and Tessellation to the terrain textures in order to give it a bit of depth. And a bit of Trax to see the foot prints of the Fox in the sand.
FinalIK was used for foot alignment of the Fox on slopes.
Its the little details that matter 😀
The camera is controlled using CineMachine 3. CineMachine 3 is awesome, I recommend to check it out.
Assets used:
* [⭐ New Release Sale ⭐] Realistic Fox
https://assetstore.unity.com/packages/3d/characters/animals/realistic-fox-278200?aid=1011lfvh6&pubref=marf&utm_source=aff
* Forest Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668?aid=1011lfvh6&pubref=nmfe&utm_source=aff
* Ravens and Crows
https://assetstore.unity.com/packages/3d/characters/animals/birds/ravens-and-crows-121424?aid=1011lfvh6&pubref=marac&utm_source=aff
* Realistic Rabbits
https://assetstore.unity.com/packages/3d/characters/animals/realistic-rabbits-116401?aid=1011lfvh6&pubref=marr&utm_source=aff
* Realistic Deer
https://assetstore.unity.com/packages/3d/characters/animals/realistic-deer-214765?aid=1011lfvh6&pubref=mard&utm_source=aff
* Realistic Wolf
https://assetstore.unity.com/packages/3d/characters/animals/realistic-wolf-190336?aid=1011lfvh6&pubref=marw&utm_source=aff
* Realistic Raccoons and Red Panda
https://assetstore.unity.com/packages/3d/characters/animals/realistic-raccoons-and-red-panda-126443?aid=1011lfvh6&pubref=marrarp&utm_source=aff
* Realistic Boars
https://assetstore.unity.com/packages/3d/characters/animals/realistic-boars-278201?aid=1011lfvh6&pubref=marb&utm_source=aff
* Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=maac&utm_source=aff
* MicroSplat - Ultimate Bundle
https://assetstore.unity.com/packages/tools/terrain/microsplat-ultimate-bundle-180948?aid=1011lfvh6&pubref=jbms&utm_source=aff
* MicroSplat - HDRP for Unity 6
https://assetstore.unity.com/packages/tools/terrain/microsplat-hdrp-for-unity-6-280884?aid=1011lfvh6&pubref=jbmsu6&utm_source=aff
* Final IK
https://assetstore.unity.com/packages/tools/animation/final-ik-14290?aid=1011lfvh6&pubref=rmfik&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Fox meeting Friends in the Forest](https://i.ytimg.com/vi/HE304qJxNgQ/mqdefault.jpg)
![Island and Shores with MicroVerse in 60 Seconds
The Ultimate StampIT! Collection will be a ⚡ Flash Deal ⚡ in 2 days. I was asked about Islands stamps that have smoother shores. So instead of modifying the islands stamps I created dedicated shores stamps which you can combine easily with the islands stamps. Heres a quick showcase in combination with the most beautiful Coast & Dunes Environment and Crest 5. The Shores stamps are provided as FREE upgrade to Islands and of course are FREE in the Ultimate StampIT! Collection.
Assets used:
* [⚡ Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
or
* [⚡ Flash Deal ⚡] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [⭐ Spring Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* [⭐ Spring Sale ⭐] Crest Water 5 (Oceans, Rivers, Lakes)
https://assetstore.unity.com/packages/tools/particles-effects/crest-water-5-oceans-rivers-lakes-268614?aid=1011lfvh6&pubref=whc5&utm_source=aff
* [⭐ New Release ⭐] Shores - StampIT!
https://assetstore.unity.com/packages/tools/terrain/shores-stampit-318743?aid=1011lfvh6&pubref=rissi&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-2-for-microverse-251773?aid=1011lfvh6&pubref=ribp2mv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Island and Shores with MicroVerse in 60 Seconds](https://i.ytimg.com/vi/HvCA2fzgdeA/mqdefault.jpg)
![R.A.M. 3 Integration in Genesis for MicroVerse
R.A.M. 3 (River Auto Material 3) got released, so Ive added an integration for it to Genesis for MicroVerse. This video is a quick showcase of me toying around. R.A.M. 3 has so much more to offer than what I show here, Im looking forward to an in-depth video of NatureManufacture showing off the new features. In the meantime I suggest to check out the asset description 😀
00:00 Starting from scratch
00:08 Adding a RAM river and a profile
00:14 Draw spline
00:22 Add Sync script and Spline Path
00:30 Sync river with spline
00:42 Setup river (width, trench, etc)
01:06 Fine-tune river shape
01:24 Custom river widths
01:40 Fine tuning
02:46 Remove vegetation along river
03:00 Fine tuning, individual changes
03:10 Showing off how terrain and vegetation adjust
05:50 Play mode
Assets used:
* [⭐ New Release Sale ⭐] R.A.M 3 - River Auto Material 3
https://assetstore.unity.com/packages/tools/terrain/r-a-m-3-river-auto-material-3-287456?aid=1011lfvh6&pubref=nmram3&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff R.A.M. 3 Integration in Genesis for MicroVerse](https://i.ytimg.com/vi/INl6p1uANEY/mqdefault.jpg)
![Mesa Desert with MicroVerse in 45 Seconds - From Scratch!
Unitys ⚡ SPRING SALE ⚡ is starting tomorrow and publisher BK released yet another brand new Biome for Unity, just in time. I got sent a version ahead of release so I could create Biomes and Presets for MicroVerse for its launch. Heres a quick showcase in 45 Seconds. Theres nothing faster than this 😁
The free update with the new presets is already live.
Assets used:
* [⭐ Release Sale ⭐] Pure Nature 2: Mesa Desert
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-mesa-desert-317263?aid=1011lfvh6&pubref=bkpn2md&utm_source=aff
* [⭐ Spring Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⚡ Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* [⚡ Flash Deal ⚡] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribp4mv&utm_source=aff
or
* Biomes and Presets for MicroVerse + BK
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-bk-313815?aid=1011lfvh6&pubref=ribpmvbk&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Mesa Desert with MicroVerse in 45 Seconds - From Scratch!](https://i.ytimg.com/vi/INx_yn-_Q3c/mqdefault.jpg)