Uploaded November 2023 | Updated September 2026, 3 weeks ago
My Ultimate StampIT! Collection for Unity will be in the Flash Deals of Unity's upcoming Black Friday sale and available at a discount of -70% for 6 hours. It is quite the honor to be invited by the Asset Store Team for such an occasion.
My stamps are general purpose. You can use them with Unity's own Terrain Tools, MicroVerse, Gaia, etc. In addition to Unity you can even use them in Unreal Engine.
This video is an example about how you can use them with Gaia. Basically you just drag the stamps into the "Scanner Exports" folder and use them with the means of Gaia. The folder I'm using in the video shows the FREE stamps which I intend to keep free. No obligation to support me by purchasing the Ultimate StampIT! Collection, if you just keep on using the FREE ones it'll make my work count as well π
In addition to the above technique you can as well use the Gaia Stamp Importer.
But given that my Ultimate StampIT! Collection has more than 800 (!) stamps this might become a lengthy task. So dragging them into the Scanner Exports folder is way faster π
Assets used:
* [β Upcoming Flash Deal β] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* StampIT! Collection - FREE Examples
assetstore.unity.com/packages/tools/terrain/stampit-collection-free-examples-218286?aid=1011lfvh6&pubref=fsie&utm_source=aff
* Gaia 2021
assetstore.unity.com/packages/tools/terrain/gaia-2021-terrain-scene-generator-193509?aid=1011lfvh6&pubref=gaia&utm_source=aff
* NavTools Bundle
assetstore.unity.com/packages/tools/level-design/navtools-bundle-quick-smooth-navigation-for-unity-229755?aid=1011lfvh6&pubref=ntb&utm_source=aff
My Ultimate StampIT! Collection for Unity will be in the Flash Deals of Unity's upcoming Black Friday sale and available at a discount of -70% for 6 hours. It is quite the honor to be invited by the Asset Store Team for such an occasion.
My stamps are general purpose. You can use them with Unity's own Terrain Tools, MicroVerse, Gaia, etc. In addition to Unity you can even use them in Unreal Engine.
This video is an example about how you can use them with Gaia. Basically you just drag the stamps into the "Scanner Exports" folder and use them with the means of Gaia. The folder I'm using in the video shows the FREE stamps which I intend to keep free. No obligation to support me by purchasing the Ultimate StampIT! Collection, if you just keep on using the FREE ones it'll make my work count as well π
In addition to the above technique you can as well use the Gaia Stamp Importer.
But given that my Ultimate StampIT! Collection has more than 800 (!) stamps this might become a lengthy task. So dragging them into the Scanner Exports folder is way faster π
Assets used:
* [β Upcoming Flash Deal β] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* StampIT! Collection - FREE Examples
assetstore.unity.com/packages/tools/terrain/stampit-collection-free-examples-218286?aid=1011lfvh6&pubref=fsie&utm_source=aff
* Gaia 2021
assetstore.unity.com/packages/tools/terrain/gaia-2021-terrain-scene-generator-193509?aid=1011lfvh6&pubref=gaia&utm_source=aff
* NavTools Bundle
assetstore.unity.com/packages/tools/level-design/navtools-bundle-quick-smooth-navigation-for-unity-229755?aid=1011lfvh6&pubref=ntb&utm_source=aff
![MicroVerse Tip: Height Modification around Rock Formations
A very cool feature is the height modification that can be performed within stamps. It was initially intended for trees in order to simulate roots under the ground. But you may as well use it for other interesting things like sand along cliffs. In this example I use the exciting Castle Valley asset. Spires are placed using stamps. Then height modification is applied at the location of the objects. Rock piles and plants are aligned and distributed around the spires. And finally a reusable Biome is created.
00:00 Start with flat terrain for effect visualization
00:08 Create texture stamp for ground
00:20 Mix terrain layers to reduce repetitiveness of terrain layers
00:40 Create gameobject with range falloff
01:00 Add object stamp with spires
01:24 Randomize Y rotation
01:34 Show terrain height modification influence
01:40 Sink spires a bit, height mod is round
01:48 Fine tune height modification
02:00 Add rock piles as child of spires
02:28 Randomize rotation, align to slope
02:36 Bind distribution to parent
02:48 Add plant details as child of spires
03:04 Bind distribution to parent
03:16 Terrain curve dependent distribution
03:22 Create a reusable biome
03:38 Preset creation
03:42 Thumbnail creation
04:00 Show preset in use
Assets used:
* [β‘ Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* [β Summer Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Castle Valley Collection 1 (HDRP)
https://assetstore.unity.com/packages/3d/environments/castle-valley-collection-1-hdrp-165031?aid=1011lfvh6&pubref=ggcvc&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - The Bravery
https://www.youtube.com/watch?v=kiVYEdK2zDU
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : https://apple.co/2Pb6JWv
β’ Spotify : https://spoti.fi/2vFc9RJ
β’ Amazon : https://amzn.to/2Bl3rNU
β’ Website : https://sky-mubs.com
β’ Email β skymubs@hotmail.com MicroVerse Tip: Height Modification around Rock Formations](https://i.ytimg.com/vi/GHy7iYs2lcY/mqdefault.jpg)
![Pure Nature 2: Oasis Desert with MicroVerse in 90 Seconds
Biomes and Presets 3 for MicroVerse was released this week. I picked some very nice AAA assets for the inital collection, high quality assets, highly recommended. This is a showcase for Pure Nature 2: Oasis Desert by BK. Oasis Desert is still in release sale, so I figured Id show it first.
Also, World Building Bundle for MicroVerse will be a β‘ Flash Deal during Unitys Black Friday Sale. Keep in mind that includes the Ultimate StampIT! Collection which is in the regular Black Friday Sale, in case you want to get either of them.
Assets used:
* [β Release Sale β] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* [β Release Sale β] Pure Nature 2 : Oasis Desert
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-oasis-desert-299314?aid=1011lfvh6&pubref=bkpn2od&utm_source=aff
* [β‘ Black Friday Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β Black Friday Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Pure Nature 2: Oasis Desert with MicroVerse in 90 Seconds](https://i.ytimg.com/vi/H6pW1UGeE5w/mqdefault.jpg)
![Fox meeting Friends in the Forest
I wanted to see how the new Fox of Malbers looks like in a Forest. As usual things escalated and I added more and more animals. Heres the Fox running around in the beautiful Forest Environment of NatureManufacture.
The forest is the demo scene of Forest Environment, I added a few adjustments with the lighting and added local fog.
I also added MicroSplat to add POM and Tessellation to the terrain textures in order to give it a bit of depth. And a bit of Trax to see the foot prints of the Fox in the sand.
FinalIK was used for foot alignment of the Fox on slopes.
Its the little details that matter π
The camera is controlled using CineMachine 3. CineMachine 3 is awesome, I recommend to check it out.
Assets used:
* [β New Release Sale β] Realistic Fox
https://assetstore.unity.com/packages/3d/characters/animals/realistic-fox-278200?aid=1011lfvh6&pubref=marf&utm_source=aff
* Forest Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668?aid=1011lfvh6&pubref=nmfe&utm_source=aff
* Ravens and Crows
https://assetstore.unity.com/packages/3d/characters/animals/birds/ravens-and-crows-121424?aid=1011lfvh6&pubref=marac&utm_source=aff
* Realistic Rabbits
https://assetstore.unity.com/packages/3d/characters/animals/realistic-rabbits-116401?aid=1011lfvh6&pubref=marr&utm_source=aff
* Realistic Deer
https://assetstore.unity.com/packages/3d/characters/animals/realistic-deer-214765?aid=1011lfvh6&pubref=mard&utm_source=aff
* Realistic Wolf
https://assetstore.unity.com/packages/3d/characters/animals/realistic-wolf-190336?aid=1011lfvh6&pubref=marw&utm_source=aff
* Realistic Raccoons and Red Panda
https://assetstore.unity.com/packages/3d/characters/animals/realistic-raccoons-and-red-panda-126443?aid=1011lfvh6&pubref=marrarp&utm_source=aff
* Realistic Boars
https://assetstore.unity.com/packages/3d/characters/animals/realistic-boars-278201?aid=1011lfvh6&pubref=marb&utm_source=aff
* Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=maac&utm_source=aff
* MicroSplat - Ultimate Bundle
https://assetstore.unity.com/packages/tools/terrain/microsplat-ultimate-bundle-180948?aid=1011lfvh6&pubref=jbms&utm_source=aff
* MicroSplat - HDRP for Unity 6
https://assetstore.unity.com/packages/tools/terrain/microsplat-hdrp-for-unity-6-280884?aid=1011lfvh6&pubref=jbmsu6&utm_source=aff
* Final IK
https://assetstore.unity.com/packages/tools/animation/final-ik-14290?aid=1011lfvh6&pubref=rmfik&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Fox meeting Friends in the Forest](https://i.ytimg.com/vi/HE304qJxNgQ/mqdefault.jpg)
![Island and Shores with MicroVerse in 60 Seconds
The Ultimate StampIT! Collection will be a β‘ Flash Deal β‘ in 2 days. I was asked about Islands stamps that have smoother shores. So instead of modifying the islands stamps I created dedicated shores stamps which you can combine easily with the islands stamps. Heres a quick showcase in combination with the most beautiful Coast & Dunes Environment and Crest 5. The Shores stamps are provided as FREE upgrade to Islands and of course are FREE in the Ultimate StampIT! Collection.
Assets used:
* [β‘ Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
or
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β Spring Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* [β Spring Sale β] Crest Water 5 (Oceans, Rivers, Lakes)
https://assetstore.unity.com/packages/tools/particles-effects/crest-water-5-oceans-rivers-lakes-268614?aid=1011lfvh6&pubref=whc5&utm_source=aff
* [β New Release β] Shores - StampIT!
https://assetstore.unity.com/packages/tools/terrain/shores-stampit-318743?aid=1011lfvh6&pubref=rissi&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-2-for-microverse-251773?aid=1011lfvh6&pubref=ribp2mv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Island and Shores with MicroVerse in 60 Seconds](https://i.ytimg.com/vi/HvCA2fzgdeA/mqdefault.jpg)
![R.A.M. 3 Integration in Genesis for MicroVerse
R.A.M. 3 (River Auto Material 3) got released, so Ive added an integration for it to Genesis for MicroVerse. This video is a quick showcase of me toying around. R.A.M. 3 has so much more to offer than what I show here, Im looking forward to an in-depth video of NatureManufacture showing off the new features. In the meantime I suggest to check out the asset description π
00:00 Starting from scratch
00:08 Adding a RAM river and a profile
00:14 Draw spline
00:22 Add Sync script and Spline Path
00:30 Sync river with spline
00:42 Setup river (width, trench, etc)
01:06 Fine-tune river shape
01:24 Custom river widths
01:40 Fine tuning
02:46 Remove vegetation along river
03:00 Fine tuning, individual changes
03:10 Showing off how terrain and vegetation adjust
05:50 Play mode
Assets used:
* [β New Release Sale β] R.A.M 3 - River Auto Material 3
https://assetstore.unity.com/packages/tools/terrain/r-a-m-3-river-auto-material-3-287456?aid=1011lfvh6&pubref=nmram3&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff R.A.M. 3 Integration in Genesis for MicroVerse](https://i.ytimg.com/vi/INl6p1uANEY/mqdefault.jpg)
![Mesa Desert with MicroVerse in 45 Seconds - From Scratch!
Unitys β‘ SPRING SALE β‘ is starting tomorrow and publisher BK released yet another brand new Biome for Unity, just in time. I got sent a version ahead of release so I could create Biomes and Presets for MicroVerse for its launch. Heres a quick showcase in 45 Seconds. Theres nothing faster than this π
The free update with the new presets is already live.
Assets used:
* [β Release Sale β] Pure Nature 2: Mesa Desert
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-mesa-desert-317263?aid=1011lfvh6&pubref=bkpn2md&utm_source=aff
* [β Spring Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β‘ Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribp4mv&utm_source=aff
or
* Biomes and Presets for MicroVerse + BK
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-bk-313815?aid=1011lfvh6&pubref=ribpmvbk&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Mesa Desert with MicroVerse in 45 Seconds - From Scratch!](https://i.ytimg.com/vi/INx_yn-_Q3c/mqdefault.jpg)
![MicroVerse Tip: Clear Vegetation from Crossing Paths
Coast & Dunes Environment by NatureManufacture is a β‘ Flash Deal β‘ today. Its among the best environmental assets on the Unity Asset Store. If you dont have it yet, I suggest you get it. Highly recommended asset! Ive showcased recently the path creation with it. The question came up what to do with crossing paths. One solution is you create your own preset quickly, eg a simple Clear Stamp or an Occlusion Stamp that you can use for clearing the area. Heres a quick showcase how to do that.
00:00 Create crossing paths
00:12 Create preset with clear stamp
00:20 Remove stamp, has falloff global which removes all vegetation
00:28 Paint spline area, falloff spline area is auto-assigned
00:40 Create thumbnail for preset
00:50 Another showcase re-using the preset
Assets used:
* [β‘ Flash Deal β‘] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β‘ Summer Sale β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* [β Summer Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff MicroVerse Tip: Clear Vegetation from Crossing Paths](https://i.ytimg.com/vi/IxNBkJ2QQxk/mqdefault.jpg)
![Coast and Dunes Environment with MicroVerse in 60 Seconds
NatureManufacture released their latest asset Coast and Dunes Environment 2 weeks ago and today is the final day of the release sale. So I figured I create a quick showcase video of the upcoming presets in Biomes and Presets 4 for MicroVerse. NatureManufactures asset is awesome, beautiful and high performing.
Assets used:
* [β Release Sale β] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [β Release Sale β] Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Coast and Dunes Environment with MicroVerse in 60 Seconds](https://i.ytimg.com/vi/J-4EA6VJiqs/mqdefault.jpg)
![Exploring ScansFactorys Abandoned Warehouse with the Malbers Raven
Release Sale of ScanFactorys latest asset Warehouse - Abandoned Factory District is ending soon. I wanted to explore it with the Malbers Raven. A bird is ideal to get into most areas quickly. The lighting is my own, I switched from the baked lighting the asset comes with to Adaptive Probe Volumes and adjusted the post-processing settings, eg for automatic exposure.
Assets used:
* [β‘ New Release Saleβ‘] [HDRP] Warehouse - Abandoned Factory District
https://assetstore.unity.com/packages/3d/environments/industrial/hdrp-warehouse-abandoned-factory-district-301016?aid=1011lfvh6&pubref=sfwafd&utm_source=aff
* Ravens and Crows
https://assetstore.unity.com/packages/3d/characters/animals/birds/ravens-and-crows-121424?aid=1011lfvh6&pubref=marac&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Exploring ScansFactorys Abandoned Warehouse with the Malbers Raven](https://i.ytimg.com/vi/J171PqdCZqM/mqdefault.jpg)
![MicroVerse Quick Tip: Bridge Creation
I was asked twice today about bridges, so I figured this needs a quick showcase video. Bridge creation with MicroVerse Roads is super flexible. You create a road and uncheck the height modification, then activate the pillar option. If you want to remove vegetation, just add the spline path script. Or just remove the trees altogether by simply painting a biome without trees around the bridge.
In the video I used Genesis to quickly connect two intersections with a road. And subdivide it for the spline knot moving showcase, ie show how the mesh aligns with the spline.
00:00 Add intersections for the bridge
00:10 Connect intersections with a road
00:20 Keep heightmap as it is, add pillars along the road
00:30 Add single spline knot in the middle for spline change showcase
00:40 Remove trees along spline
01:00 Use biome which has no trees
01:14 The bridge
Assets used:
* [β‘ Cyber Week Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Cyber Week Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β Cyber Week Sale β] MicroVerse - Roads
https://assetstore.unity.com/packages/tools/terrain/microverse-roads-208590?aid=1011lfvh6&pubref=jbmvr&utm_source=aff
* Lookout Tower
https://assetstore.unity.com/packages/3d/environments/landscapes/lookout-tower-249265?aid=1011lfvh6&pubref=qalt&utm_source=aff
* Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* Road Textures for MicroVerse Roads
https://assetstore.unity.com/packages/2d/textures-materials/roads/road-textures-for-microverse-roads-271991?aid=1011lfvh6&pubref=rirtmvr&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff MicroVerse Quick Tip: Bridge Creation](https://i.ytimg.com/vi/J4-Fy3HUj6c/mqdefault.jpg)
![Pure Nature 2: Fantasy Forest - MicroVerse Presets
My Biomes & Presets 2 for MicroVerse are currently in Unitys $35 Sale. And Pure Nature 2: Fantasy Forest was released this week. I like all the Pure Nature 2 assets, so I created presets for MicroVerse for it. This video is a quick showcase. The update to the asset is pending review by the Unity Asset Store team. Should be live within a few days.
The asset has a lot more to feature like ivy and mushrooms along a tree. I suggest to check the asset store description and the videos there π
Assets used:
* [β $35 Asset Sale β] Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* [β New Release Sale β] Pure Nature 2 : Fantasy Forest
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-fantasy-forest-282665?aid=1011lfvh6&pubref=pnmo&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
* NavTools Bundle - Quick & Smooth Navigation for Unity
https://assetstore.unity.com/packages/tools/level-design/navtools-bundle-quick-smooth-navigation-for-unity-229755?aid=1011lfvh6&pubref=rintb&utm_source=aff
* Little Dragons: Mouse
https://assetstore.unity.com/packages/3d/characters/creatures/little-dragons-mouse-69395?aid=1011lfvh6&pubref=maldm&utm_source=aff
* Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=mac&utm_source=aff Pure Nature 2: Fantasy Forest - MicroVerse Presets](https://i.ytimg.com/vi/JGj1YZXzVCs/mqdefault.jpg)