Uploaded March 2022 | Updated September 2026, 2 weeks ago
The video showcases the various double gutter strats on Narcis Prince.
Will edit the description once more info on this comes up since this is new as of right now
EDIT: One of the strats has been outdated; Side to Side Jab Pattern - Both Jabs miss, here's the new adjustment: youtube.com/watch?v=E_8IjSDeAbE
Hope you guys enjoy!
The video showcases the various double gutter strats on Narcis Prince.
Will edit the description once more info on this comes up since this is new as of right now
EDIT: One of the strats has been outdated; Side to Side Jab Pattern - Both Jabs miss, here's the new adjustment: youtube.com/watch?v=E_8IjSDeAbE
Hope you guys enjoy!

![[Tied World Record] Doc Louiss Punch-Out!! - Sparring (0:36.32)
A HUGE thanks to Awosomeandy for helping me get Doc Louis’s Punch-Out. Without him I probably wouldn’t be in this position. This was a very fun DLC to play but I wanted to take it a step further and see if I can try and speedrun the 3 ILs in this game; Warm-up, Training, and Sparring. I went with sparring because it only has 5 inputs in this fight compared to Training’s 8 and Warm-up’s 9.
However, I was surprised at times to find myself really worked up on this IL. To be fair I had a good reason, it turns out that some of Doc’s recoil animations are timer-based and which means I have to get to the fight at a specific point for him to have a fast recoil at the end. That was HARD because if you are frame perfect up until the final hook he will have a long recoil animation killing the attempt. You need to lose 1 frame somewhere in the fight for him the do the short animation. When I was VCing with Andy, he summed up this fight perfectly imo. “It’s like TD Bear with a narrow-margin”.
Stats:
36.38s (6)
I’ll see if I can try and match the other 2 although I wouldn’t be surprised if I get stuck on those IL’s for a while. [Tied World Record] Doc Louiss Punch-Out!! - Sparring (0:36.32)](https://i.ytimg.com/vi/c21fYxYxrNc/mqdefault.jpg)
![[Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:34.35)
UPDATE: There is a new strat that gets a TAS time of 34.03 and I was able to beat the record again with a 34.04, which can be seen here: https://youtu.be/jIDth1HT94s
I... I dont know what to say...
So Zallard1 took back the WR with a 34.46 which beat my previous WR/PB by 1 frame. I wanted to take it back but I didnt want to tie it, I wanted to beat it since this was the only profile I have left (Profile that has 100 losses which allows you to get headgear btw). I did beat it but I was expecting to get a 34.40 or something but no... this is WAY better than I thought it was going to be.
Will I still grind this fight in the future? Maybe... that is until somebody beats this but I think I did a good job making that hard to accomplish for other people. Including myself. But for now, Im glad to put TD Bull and this guy behind my back.
Oh and for those wondering, this was literally a 15-minute session LMAO. And this is my 14th 2:35 Phase 2 knockdown which is roughly a 3ish frame window.
Thanks for reading and watching! :D
EDIT: The thumbnail is acting a bit weird so I changed it. [Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:34.35)](https://i.ytimg.com/vi/cwBVXC_bd-s/mqdefault.jpg)
![[PAL Tied World Record] Super Punch-Out!! - Bob Charlie (00546)
Got very lucky on this considering Bob is well known for dancing around during his first phase. Just like with Aran, this took only 2 frame perfect phase 1s, first one failed because bob has a 3/8 chance of letting the super through during Phase 2 and got unlucky with that one attempt.
Aside from that, very easy IL to get. [PAL Tied World Record] Super Punch-Out!! - Bob Charlie (00546)](https://i.ytimg.com/vi/dMN32Ao5jGA/mqdefault.jpg)
![[PAL Tied World Record] Super Punch-Out!! - Mr. Sandman (01309)
Shoutouts to Cranklinson for helping me set up my frame counter, runs that are done on an emulator now require a frame counter from this point on. (speedrun.com rules)
Anyways, I was originally doing PAL Hoy since I personally find him harder than the other 3 PAL ILs I did. But I cannot for the life of me figure it out. I think I have like 13 frame perfect phase ones on Hoy but still no luck in the later phases. (Only got 4 frame perfect P2s but couldnt close out P3) This is why I switched to this IL because I think its more fun and def a lot easier, even if it is going against what my plan was, I just need a break from something.
The fight is no different when compared to NTSC, phase 3 still sucks tho. I honestly thought I timed both the first and last supers incorrectly but whatever its done lol. [PAL Tied World Record] Super Punch-Out!! - Mr. Sandman (01309)](https://i.ytimg.com/vi/doN-PiV-0vg/mqdefault.jpg)



![[Former World Record] Punch-Out!! (Wii) - TD Disco Kid (0:22.43)
UPDATE: JacobYoshi found an even faster strat and I matched the new TAS (0:20.93), you can check it out here: https://www.youtube.com/watch?v=BAyFmYn3cF8&t
TAS for this fight has been 22.58 for a couple of years, that all changes today. Me and Andy went strat hunting on TD Disco Kid because we both believed that there could be something faster for this guy... We almost gave up because we were running out of options but then I thought lets try skipping his first taunt. I tested this and I was able to come up with this strat that requires 15 frame non buffered inputs + motion controls. Not a fun combination but hey at least sub 22 might be possible. [Former World Record] Punch-Out!! (Wii) - TD Disco Kid (0:22.43)](https://i.ytimg.com/vi/eJhgOt7PCp8/mqdefault.jpg)

