Uploaded April 2026 | Updated September 2026, 3 hours ago
This setup is not intended to replace the common DoT skip strats. It provides an alternative for low A press categories that skip bottle.
The angle works for DoT skip with and without sword.
Setup:
0) target the back of the pedestal (or any wall parallel to the entrance wall)
1) ESS turn right for 25 frames (retarget in between to keep turning the camera)
2) move into the left corner of the Door of Time
3) ESS shuffle with this exact angle, i.e. target while ESS turning (it may be helpful to be 1 or 2 ESS turns off to initiate the shuffle)
- ESS shuffling left or right works for the following steps -
4) hold left for 1 - 2 frames and keep holding target
5) hold down, press A and keep holding target for a backwards sidehop
6) release target before landing
7) target on the frame the camera starts facing the Door of Time more frontally (first out-of-bounds frame)
8) start holding left after a few frames to clip back in bounds (frames 5-9 after the target input work)
00:00 preparation
00:07 angle setup
00:17 clip out of bounds
00:27 clip back in bounds
00:37 demonstration with angle viewer
01:17 visual references for DoT skip ESS shuffle angle and hold left timings while out of bounds
This setup is not intended to replace the common DoT skip strats. It provides an alternative for low A press categories that skip bottle.
The angle works for DoT skip with and without sword.
Setup:
0) target the back of the pedestal (or any wall parallel to the entrance wall)
1) ESS turn right for 25 frames (retarget in between to keep turning the camera)
2) move into the left corner of the Door of Time
3) ESS shuffle with this exact angle, i.e. target while ESS turning (it may be helpful to be 1 or 2 ESS turns off to initiate the shuffle)
- ESS shuffling left or right works for the following steps -
4) hold left for 1 - 2 frames and keep holding target
5) hold down, press A and keep holding target for a backwards sidehop
6) release target before landing
7) target on the frame the camera starts facing the Door of Time more frontally (first out-of-bounds frame)
8) start holding left after a few frames to clip back in bounds (frames 5-9 after the target input work)
00:00 preparation
00:07 angle setup
00:17 clip out of bounds
00:27 clip back in bounds
00:37 demonstration with angle viewer
01:17 visual references for DoT skip ESS shuffle angle and hold left timings while out of bounds








![Ocarina of Time: Ganonless speedrun (1:04:09)
Performed on PAL-50 (Project64 1.6).
Original timing: 1:04:09
Intro-skip timing: 1:00:00 (taken from the speedrun.com moderator adjustment)
Original upload link: https://www.twitch.tv/hyperion64/v/40621286
[2025 youtube reupload] Ocarina of Time: Ganonless speedrun (1:04:09)](https://i.ytimg.com/vi/8rrKmIdEZw0/mqdefault.jpg)

