Uploaded September 2015 | Updated September 2026, 2 hours ago
This trick requires only a Bomb or Bombchu and can replace the normal damage boost to push you out of bounds.
setup with bombs (starting at 0:01):
0) get into the south-eastern corner of King Zora (next to the sign and torch) and align with the wall to the south
1) backflip 4 times, sidehop right
2) climb up the ledge, turn up, ESS turn left for one frame
3) place a bomb in front of Link, turn around, ESS turn left for 2 frames (other directions work as well, just make sure you can still target the wall when grabbing the ledge to clip)
4) wait a bit and ledge clip (move towards the ledge and press Z on the first frame Link is grabbing it)
5) move in the out of bounds water to enter Zora's Fountain
setup with chus (starting at 0:25):
0) get into the eastern corner of King Zora (not a 90° corner, go to 0:28 to see it) and align with the wall to the north
1) backflip - neutral roll - retarget (some sort of camera manipulation is necessary to avoid rolling to the left here)
2) backflip, turn around, sidehop right, sidehop left, sidehop right
3) retarget, roll, pull out a chu, drop it a few frames after the black frame after the second red flash (when the greyish red is about to turn into orange)
4) move to the corner to the left and ledge clip immediately before the chu is going to explode
5) move in the out of bounds water to enter Zora's Fountain (don't Z target to fix the camera like I did)
When you shielddrop the chu instead of putting it down, you have to wait like 1 or 2 extra frames. I'm not sure whether the chu drop timing is frame perfect but it should be a 2-frame window. However, I can't imagine a use for this trick when you already have a shield unless you manage to get the roll invincibility long enough for the chu to not damage you at all (as in Shadow BK skip for example).
The bomb strat also works as adult (just get into corner you want to clip facing east, climb up, place a bomb as before and ledge clip).
This trick requires only a Bomb or Bombchu and can replace the normal damage boost to push you out of bounds.
setup with bombs (starting at 0:01):
0) get into the south-eastern corner of King Zora (next to the sign and torch) and align with the wall to the south
1) backflip 4 times, sidehop right
2) climb up the ledge, turn up, ESS turn left for one frame
3) place a bomb in front of Link, turn around, ESS turn left for 2 frames (other directions work as well, just make sure you can still target the wall when grabbing the ledge to clip)
4) wait a bit and ledge clip (move towards the ledge and press Z on the first frame Link is grabbing it)
5) move in the out of bounds water to enter Zora's Fountain
setup with chus (starting at 0:25):
0) get into the eastern corner of King Zora (not a 90° corner, go to 0:28 to see it) and align with the wall to the north
1) backflip - neutral roll - retarget (some sort of camera manipulation is necessary to avoid rolling to the left here)
2) backflip, turn around, sidehop right, sidehop left, sidehop right
3) retarget, roll, pull out a chu, drop it a few frames after the black frame after the second red flash (when the greyish red is about to turn into orange)
4) move to the corner to the left and ledge clip immediately before the chu is going to explode
5) move in the out of bounds water to enter Zora's Fountain (don't Z target to fix the camera like I did)
When you shielddrop the chu instead of putting it down, you have to wait like 1 or 2 extra frames. I'm not sure whether the chu drop timing is frame perfect but it should be a 2-frame window. However, I can't imagine a use for this trick when you already have a shield unless you manage to get the roll invincibility long enough for the chu to not damage you at all (as in Shadow BK skip for example).
The bomb strat also works as adult (just get into corner you want to clip facing east, climb up, place a bomb as before and ledge clip).



![Ocarina of Time: Ganonless speedrun (1:04:09)
Performed on PAL-50 (Project64 1.6).
Original timing: 1:04:09
Intro-skip timing: 1:00:00 (taken from the speedrun.com moderator adjustment)
Original upload link: https://www.twitch.tv/hyperion64/v/40621286
[2025 youtube reupload] Ocarina of Time: Ganonless speedrun (1:04:09)](https://i.ytimg.com/vi/8rrKmIdEZw0/mqdefault.jpg)





![hover to Beth area [OoT bingo]
This strat can be used in blackout bingos if 4 Unused Keys in Forest Temple appears together with other goals like Fairy Bow, Map & Compass in Forest Temple, Defeat Meg, etc.
Setup starting at 1:10
- Its required to beat the Stalfos below in order to fight the Bow room ones thus being able to leave that room again.
- I shot the eye switch in advance but you can also perform SoT block skip and go through the Map room to reach the area (you need to collect the keys, anyway).
Edit: Its probably faster and saves explosives if you just enter the room with the falling ceiling by going through the Amy puzzle room in reverse instead of the first hover.
- It takes one small key to reach the Beth room but you can fight Joelle to get an extra one so youll still have 4 unused keys.
- If you hover too far back, youll end up over a void but you can unlock the camera with a chu and turn around to prevent a crash.
29 chus and 10 bombs should be a safe amount for the whole temple.
- The first hover can be done with a normal sideflip hover (drop chu within the first three frames). If you drop it on the third frame (shown in the video), you can equip Hover Boots and still get enough distance to make it with 6 hovers.
Your height of the second hover is determined by the initial hover. I watch out for Links feet being aligned with the ceiling for when to switch to bomb hovers (otherwise the chu will crawl along the wall). Thats usually the case after 17 - 18 chu hovers.
My setup isnt very elaborate but maybe one of the pros could use some inspiration. hover to Beth area [OoT bingo]](https://i.ytimg.com/vi/DKI36S7JZfg/mqdefault.jpg)
