Perun | Dominions 5 Nation Analysis: EA Arcoscephale @PerunAU | Uploaded June 2020 | Updated October 2024, 5 days ago.
Error at 16:30: I mean to say Philosophers are impacted by magic scales. I instead say they're not. The Cap on Philosopher research appears to be 19RP per turn for 65 gold.
----------
The Greek, I mean Arcoscephalian, city states are still divided, and the defining power of the agrarian heavy-infantry militiaman, the hoplite, has not yet taken to the field.
Instead, the land of academics and sceptics is defended by the mystical and the aristocratic. Noblemen ride into battle in chariots, while other warriors go into battle as myrmidons, clad in heavy bronze, or with wings that combine engineering and magery in equal measure.
Above them, Arcoscephale has the soaring wind riders. Great warriors that bond with the dwindling population of Pegasii on Mount Cephalos. While a little held back by the fact they're size four units, this warrior elite carves through the independent tribes or warriors of the world after the disappearance of the Pantokrator, and adds an extra dimension to the Arco armed forces.
From the mid-game onwards, expect Arco to go to war with a cluster of communion mages supporting powerful elemental and nature magic, with wind riders serving as scouts, screens, and outriders that protect the squishy siege and mage corps that Arco can bring to bear.
All in all, I want to say this is an above average nation. It lacks deep access to many of its paths, and has no real death or blood access, but can expand, research, and use communions to bring powerful magic to bear. It doesn't have the late game blood play of Berytos, but a superior troop line up and strong mage presence gives it the edge at other points in the game.
Did I mention i'm up against these guys teamed up with Elves? And i'm playing Pelagia?
Error at 16:30: I mean to say Philosophers are impacted by magic scales. I instead say they're not. The Cap on Philosopher research appears to be 19RP per turn for 65 gold.
----------
The Greek, I mean Arcoscephalian, city states are still divided, and the defining power of the agrarian heavy-infantry militiaman, the hoplite, has not yet taken to the field.
Instead, the land of academics and sceptics is defended by the mystical and the aristocratic. Noblemen ride into battle in chariots, while other warriors go into battle as myrmidons, clad in heavy bronze, or with wings that combine engineering and magery in equal measure.
Above them, Arcoscephale has the soaring wind riders. Great warriors that bond with the dwindling population of Pegasii on Mount Cephalos. While a little held back by the fact they're size four units, this warrior elite carves through the independent tribes or warriors of the world after the disappearance of the Pantokrator, and adds an extra dimension to the Arco armed forces.
From the mid-game onwards, expect Arco to go to war with a cluster of communion mages supporting powerful elemental and nature magic, with wind riders serving as scouts, screens, and outriders that protect the squishy siege and mage corps that Arco can bring to bear.
All in all, I want to say this is an above average nation. It lacks deep access to many of its paths, and has no real death or blood access, but can expand, research, and use communions to bring powerful magic to bear. It doesn't have the late game blood play of Berytos, but a superior troop line up and strong mage presence gives it the edge at other points in the game.
Did I mention i'm up against these guys teamed up with Elves? And i'm playing Pelagia?