DOA6 - Advanced Guide Tutorial - Session #14 FUZZY GUARDING @ForceofNature99
DOA6 - Advanced Guide Tutorial - Session #14 FUZZY GUARDING  @ForceofNature99
Uploaded June 2019 | Updated September 2026, 1 week ago
Dead or Alive 6's fourteenth session of the advanced guide looks at fuzzy guarding in DOA6. Fuzzy guarding is used to defend against throw attempts and quick mid strikes as a bit of an option select, when you don't know what response your opponent will use when you place a safe, slightly negative move on their block.

The key to fuzzy guarding is to buffer 33H right as the recovery of the moved used on guard has ended. If your character has a 3H parry, you'll have to use 334 or 337 instead for fuzzy guarding.

Fuzzy guards can be beaten by delayed retaliation, slow throws, slow strikes, offensive holds or low jabs. If the opponent is beating your fuzzy guarding, abare them with jabs or low jabs of your own.

Join TopTierFighters here: patreon.com/toptiertips/overview

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s

Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)

Top Tier Tips Novice Guide: files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603

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DOA6 - Advanced Guide Tutorial - Session #14 FUZZY GUARDING

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