DOA6 - Advanced Guide Tutorial - Session #17 RISK/REWARD @ForceofNature99
DOA6 - Advanced Guide Tutorial - Session #17 RISK/REWARD  @ForceofNature99
Uploaded July 2019 | Updated September 2026, 1 week ago
Dead or Alive 6's seventeenth session of the advanced guide looks at Risk vs. Reward. Essentially every move taken in a DOA6 match has a certain degree of risk attached to it (i.e. potential punishment or loss of space control for instance), and a reward attached to its successful use (i.e. damage, frame advantage, pressure or space control to name a few). The essence of managing risk/reward is by attempting to achieve the most damage, and match control while relatively employing the least amount of risk.

Quick pokes with fast recovery (5P, 6P, 2P or 6K/3K's to name a few) serve as great poking tools; think of how a jab is used in boxing. They're used to establish your offense (and checking spacing) before you can start applying "bigger" moves for potentially higher damage payouts (i.e. launchers & combo starters or moves that induce strong stuns). High & Low Crush launchers are in place to discourage the opponent from trying to attack, pressure or retaliate against you with predictable high or low attacks such as jabs or low jabs. And of course, you can use side step attacks from disadvantage to blow up linear strike retaliations.

Lastly, keep in mind the match-up that you're engaging in. The interplay between your chosen character and your opponent's character will have influence on how you choose to employ your moves. You generally want to either keep characters such as Bass or Nyotengu, for instance, on the defensive, so that they don't get they're dangerous offenses started. Against characters with weaker throws such as Christie or Helena you can use counter holds more frequently than against grappler-class characters on average (whom can punish unsafe moves harder).

Join TopTierFighters here: patreon.com/toptiertips/overview

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s

Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)

Top Tier Tips Novice Guide: files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603

#DOA6Guide
DOA6 - Advanced Guide Tutorial - Session #17 RISK/REWARDDEAD OR ALIVE 6: How Do You MOVE? FOOTSIES?SoulCalibur VI: TIRA Beginner Guide TutorialSoulCalibur VI: HILDE Beginner Guide TutorialSoulCalibur VI: PATCH 2.20, NEW STAGE! SETSUKA OUT! BALANCE FIXES, TWEAKS, ETC.Dead or Alive 6: MOMIJI GUIDE Tutorial w/Force of NatureDead or Alive 6: HONOKA GUIDE Tutorial w/Force of NatureDEAD OR ALIVE 6: Character Quick Tips [PART 7] (Learn Every Character in 8 Minutes or Less!)Ayane Fireworks Combo (DOA6). Inspired by Linerback... (This Stage...)SoulCalibur VI: Whats Your Close Range FOCUS?Revisiting Rare ReplayTekken 7: KUNIMITSU Beginner Guide Tutorial Breakdown | What You Need To Know! (Season 4)
SMRT F.O.N. |

DOA6 - Advanced Guide Tutorial - Session #17 RISK/REWARD

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER