DEAD OR ALIVE 6: Character Quick Tips [PART 7] (Learn Every Character in 8 Minutes or Less!) @ForceofNature99
DEAD OR ALIVE 6: Character Quick Tips [PART 7] (Learn Every Character in 8 Minutes or Less!)  @ForceofNature99
Uploaded June 2020 | Updated September 2026, 2 weeks ago
Part seven of the series that looks at every character in DOA6 and gives you a gist at how they operate!
Join TopTierFighters here: patreon.com/toptiertips/overview

*Note, when the video is fully uploaded it will be in 4K60fps. I don't upload videos in 360p anymore haha

0:37 Rachel
8:15 Tamaki

For more extensive Dead or Alive 6 character guides, check out here: youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT

Part Seven Characters:

RACHEL
- i11/i13/i14
- Rachel is a "Heavyweight" character
- Rachel's generic movement and KBD is amazing (especially for a Heavyweight!)
- The 3T offensive hold (OH) is great against crouching stances such as Helena's bokuho, Brad Wong's laydown or Ayane's twirls for instance
- PPK & PPT can be used to catch people that try to sidestep the P-strings such as PPP, PP2K, etc.
- After a 66T OH on NH, you can be devious and go for a 41236T launcher throw afterwards
- Rollthrough can be entered off of PP2P+K/PP8P+K
- The 63214[T] OH can be useful at range as a whiff punisher if the opponent is likely to whiff right in front of you
- Rachel doesn't have a go-to jumping low crush (Rachel's crushing ability in general isn't really good)
- If the Yurlungur stomps (Downed 2K) whiff, Rachel can get punished
- Rachel's counter hold against a jumping kick is similar to her Mid K Hold
- 1P~ is your go-to hi-crush

TAMAKI
- i10/i12/i13
- Tamaki is a "Lightweight" character
- Tamaki's generic movement and KBD is bad
- Sometimes it's safe to just use a high hold or low hold over an expert high punch or low punch hold if you're uncertain if a kick or punch will be incoming
- Despite being an Aikido fighter, Tamaki has no parries (but has sabakis)
- 8PP could be used as a hi-crush/low crush (though in general use 1P for hi-crush, and 9K for low crush)
- Only 236T is a wall slam throw
- 66P can be used as a safe poke if spaced right
- PPP & 3P work similar to Kasumi's PPP & 3P in the sense of being able to induce a lift stun on CH (though if you whiff 3P6T OH on the lift stun, you can actually leave yourself at +1 if the opponent does nothing, making it an interesting Option Select (OS))
- Use 4K to poke into BT stance, and 3K if you want to remain front facing
- Both 6PK & 6P6T can catch sidesteps (throws and offensive holds have tracking)
- 8PP is Tamaki's only guard break (GB) attack, it leaves her at +1

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Advanced Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s

Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)

Top Tier Tips Novice Guide: files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603

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DEAD OR ALIVE 6: Character Quick Tips [PART 7] (Learn Every Character in 8 Minutes or Less!)

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