Uploaded January 2020 | Updated September 2026, 1 week ago
HOW TO PLAY AYANE IN DEAD OR ALIVE 6! The NEXT step in the ULTIMATE Ayane guide is HERE!
This is a follow-up DOA6 guide to help people out if they're interested in Ayane and would like an idea on how to approach learning her. This guide is mainly for letting you go a bit further than the novice guide, but not quite expert level with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
Support the channel here: patreon.com/toptiertips/overview
Here's the TopTierTips Ayane novice guide: youtube.com/watch?v=vCHziigdsE0&list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT&index=2&t=6s
0:00 Introduction
2:11 CLOSE RANGE Focus (Poking & Mix-Ups)
3:34 - 2P & 5P Uses/Application
9:14 - 6K Application
10:56 - 5KK Application
13:05 - 6P Uses/Application
15:16 - BT6K Introduction
17:03 - More 6P & 5P Application
20:31 - Hi-Crushing Lows & 4P
23:04 MID RANGE Focus (Poking, Interception & Whiff Punishment)
23:17 - 5K Uses/Application
24:07 - BT4H+K Application
25:16 - 3H+K Uses/Application
27:09 - More 5K Application: Ayane's Rolling Stance
28:57 - Risky Spacing Tools (Use At Your Own RISK!)
32:11 - Even More 5P Application (I.e. "Safer" Poking Tools)
34:03 - "Semi-Safe" Poking tools: 3P~ & 3K~ Uses/Application
37:55 LONG RANGE Focus (Keepout & Baiting)
39:30 - Ayane's Twirl Stance Application, I.e. Spinning
46:33 - The "Ayane" Dash (Founded by XDest)
47:11 - 1P+K6 Uses/Application
47:42 - More 6P & 9P Application
51:48 Okizeme
54:33 Throw Game
1:00:04 Hold Game
1:05:00 Wall Game
1:09:50 Outroduction
*Note that Ayane's a very advanced character that will require quite a bit of commitment to utilise competently.
*Shoutouts to HajinShinobi, BackturnedLegend and Shimazu for either tips or ideas within this guide.
*Additional Notes
- Ayane is a "Lightweight" character
- You can use 236K after a 64T throw for some hefty close hit damage. Great if the opponent will have their back to a wall. (64T, 236K, W!, PP6PK does devastating damage on walls)
- After a rope bounce, go behind the opponent for a guaranteed 6P+K, 6P3P Limbo Stun combo
- 6PP tracks and launches fairly well on CH
- 33P~ is a solid low poke from front-facing and mid-range
- 236K is both a good low crush & whiff punisher
*Combos Featured in the Guide:
#1) S, 214K, 4P+K, BT6P, PKK, dash-in, 236K, DZ!, 214K, 4P+K, H, PKK, 6S
#2) 46H, 5P (whiff), BT6P, 66KK4, BTH+K, dash-in, 236K
#3) 64T, 6P3P, BT6P, PKK, 6SH, 3K, Small W!, Sidewalk-Right, 6P+K, 6P3P, BT6P, PKK, dash-in, 236K
#4) 6K, PK, BT3P, BTH+KK, 236H+K, BT7K
#5) KK, 4P+K, BTH+KK, 236H+K, BT7K
#6) HCH 5P, BT3P, BT6P, PKK, dash-in, 236K
#7) 1H+K, GB!, BT6P, W!, SSSSH, 4P+K, H, PKK, 236K
#8) 3H+K, 66, BTH+K, dash-in, 236K, DZ!, Sidewalk-Right, 4P+K, BT6P, PKK, Sidewalk-Right, 6S
#9) S, 214K, 3H+K, BTH+KK, 6SH, 4P+K, BT6P, PKK, 236K, 1P, BT2K
#10) 3H+K, 66, BTH+KK, dash-in, 236K, DZ!, 8P, BTH+KK, dash-in, 236K, dash-in, 8P, BT8KH, 6P3P, BT6P, PKK, Sidewalk-Right, 6SH, 4P+K, BT6P, PKK, Sidewalk-Right, 236K, DZ!, 214K, 4P+K, BT6P, PKK, 236K
#11) 64T, 6P3P, BT6P, PKK, dash-in, 236K
#12) 64T, 6P3P, BTH+KK, 236H+K, 7K
#13) 64T, 6P3P, BTH+KK, dash-in, 6S
#14) 46H, P (whiff), BT6P, 66KK4, BTH+KK, dash-in, 236K
#15) 46H, micro-dash, 4P+K, BT6P, PKK, dash-in, 236K
#16) 46H, micro-dash, 4P+K, H, PKK, 236K
#17) 46H, Ceiling Splat!, 214K, 4P+K, BT6P, PKK, 3H+K, DZ!, 66, BTH+KK, 6SH, 4P+K, BT6P, PKK, dash-in, 236K
#18) 66K, 214K, 4P+K, BT6P, PKK, FB!, Sidewalk-Right, 236K, DZ!, Sidewalk-Right, 4P+K, BT6P, PKK, FB!, Sidewalk-Left, 6S, CA!, 4P+K, H, PKK, FB!, 236K
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
Look out for further DOA6 guides in the future!
#AyaneGuideDOA6 #DeadorAlive6 #TeamNINJA
HOW TO PLAY AYANE IN DEAD OR ALIVE 6! The NEXT step in the ULTIMATE Ayane guide is HERE!
This is a follow-up DOA6 guide to help people out if they're interested in Ayane and would like an idea on how to approach learning her. This guide is mainly for letting you go a bit further than the novice guide, but not quite expert level with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
Support the channel here: patreon.com/toptiertips/overview
Here's the TopTierTips Ayane novice guide: youtube.com/watch?v=vCHziigdsE0&list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT&index=2&t=6s
0:00 Introduction
2:11 CLOSE RANGE Focus (Poking & Mix-Ups)
3:34 - 2P & 5P Uses/Application
9:14 - 6K Application
10:56 - 5KK Application
13:05 - 6P Uses/Application
15:16 - BT6K Introduction
17:03 - More 6P & 5P Application
20:31 - Hi-Crushing Lows & 4P
23:04 MID RANGE Focus (Poking, Interception & Whiff Punishment)
23:17 - 5K Uses/Application
24:07 - BT4H+K Application
25:16 - 3H+K Uses/Application
27:09 - More 5K Application: Ayane's Rolling Stance
28:57 - Risky Spacing Tools (Use At Your Own RISK!)
32:11 - Even More 5P Application (I.e. "Safer" Poking Tools)
34:03 - "Semi-Safe" Poking tools: 3P~ & 3K~ Uses/Application
37:55 LONG RANGE Focus (Keepout & Baiting)
39:30 - Ayane's Twirl Stance Application, I.e. Spinning
46:33 - The "Ayane" Dash (Founded by XDest)
47:11 - 1P+K6 Uses/Application
47:42 - More 6P & 9P Application
51:48 Okizeme
54:33 Throw Game
1:00:04 Hold Game
1:05:00 Wall Game
1:09:50 Outroduction
*Note that Ayane's a very advanced character that will require quite a bit of commitment to utilise competently.
*Shoutouts to HajinShinobi, BackturnedLegend and Shimazu for either tips or ideas within this guide.
*Additional Notes
- Ayane is a "Lightweight" character
- You can use 236K after a 64T throw for some hefty close hit damage. Great if the opponent will have their back to a wall. (64T, 236K, W!, PP6PK does devastating damage on walls)
- After a rope bounce, go behind the opponent for a guaranteed 6P+K, 6P3P Limbo Stun combo
- 6PP tracks and launches fairly well on CH
- 33P~ is a solid low poke from front-facing and mid-range
- 236K is both a good low crush & whiff punisher
*Combos Featured in the Guide:
#1) S, 214K, 4P+K, BT6P, PKK, dash-in, 236K, DZ!, 214K, 4P+K, H, PKK, 6S
#2) 46H, 5P (whiff), BT6P, 66KK4, BTH+K, dash-in, 236K
#3) 64T, 6P3P, BT6P, PKK, 6SH, 3K, Small W!, Sidewalk-Right, 6P+K, 6P3P, BT6P, PKK, dash-in, 236K
#4) 6K, PK, BT3P, BTH+KK, 236H+K, BT7K
#5) KK, 4P+K, BTH+KK, 236H+K, BT7K
#6) HCH 5P, BT3P, BT6P, PKK, dash-in, 236K
#7) 1H+K, GB!, BT6P, W!, SSSSH, 4P+K, H, PKK, 236K
#8) 3H+K, 66, BTH+K, dash-in, 236K, DZ!, Sidewalk-Right, 4P+K, BT6P, PKK, Sidewalk-Right, 6S
#9) S, 214K, 3H+K, BTH+KK, 6SH, 4P+K, BT6P, PKK, 236K, 1P, BT2K
#10) 3H+K, 66, BTH+KK, dash-in, 236K, DZ!, 8P, BTH+KK, dash-in, 236K, dash-in, 8P, BT8KH, 6P3P, BT6P, PKK, Sidewalk-Right, 6SH, 4P+K, BT6P, PKK, Sidewalk-Right, 236K, DZ!, 214K, 4P+K, BT6P, PKK, 236K
#11) 64T, 6P3P, BT6P, PKK, dash-in, 236K
#12) 64T, 6P3P, BTH+KK, 236H+K, 7K
#13) 64T, 6P3P, BTH+KK, dash-in, 6S
#14) 46H, P (whiff), BT6P, 66KK4, BTH+KK, dash-in, 236K
#15) 46H, micro-dash, 4P+K, BT6P, PKK, dash-in, 236K
#16) 46H, micro-dash, 4P+K, H, PKK, 236K
#17) 46H, Ceiling Splat!, 214K, 4P+K, BT6P, PKK, 3H+K, DZ!, 66, BTH+KK, 6SH, 4P+K, BT6P, PKK, dash-in, 236K
#18) 66K, 214K, 4P+K, BT6P, PKK, FB!, Sidewalk-Right, 236K, DZ!, Sidewalk-Right, 4P+K, BT6P, PKK, FB!, Sidewalk-Left, 6S, CA!, 4P+K, H, PKK, FB!, 236K
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
Look out for further DOA6 guides in the future!
#AyaneGuideDOA6 #DeadorAlive6 #TeamNINJA







![Dead or Alive 6: RACHEL GUIDE Tutorial w/Force of Nature
This is a small DOA6 guide to help people out if theyre interested in Rachel and would like an idea on how to approach learning her. This guide is mainly for letting you get your feet wet with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
Join TopTierFighters here: https://www.patreon.com/toptiertips/overview
*Note that Rachels a good beginner character
0:00 Introduction
0:31 Introduction to Rachels Gameplay
5:30 Close Range Focus, Hi Crushes & Tracking Moves
16:15 Rachels Guard Breaks
18:37 Mid-Long Range Focus
20:16 Rachels Throw Game
27:49 Hold Game
29:16 Wall Game
30:50 Outroduction
*Additional Notes
- Rachel is a Heavyweight character
- The 3T offensive hold (OH) is great against crouching stances such as Helenas bokuho, Brad Wongs laydown or Ayanes twirls for instance
- PPK & PPT can be used to catch people that try to sidestep the P-strings such as PPP, PP2K, etc.
- After a 66T OH on NH, you can be devious and go for a 41236T launcher throw afterwards
- Rollthrough can be entered off of PP2P+K/PP8P+K
- The 63214[T] OH can be useful at range as a whiff punisher if the opponent is likely to whiff right in front of you
- Rachel doesnt have a go-to jumping low crush (Rachels crushing ability in general isnt really good)
- If the Yurlungur stomps (Downed 2K) whiff, Rachel can get punished
- Rachels counter hold against a jumping kick is similar to her Mid K Hold
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for Down-Back, 9 for Up-Forward, 5 for Neutral or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input Throw
H+P+K = Alternate Way to Input S
Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Dont forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
Look out for further DOA6 guides in the future!
#RachelGuideDOA6 #DeadorAlive6 #TeamNINJA Dead or Alive 6: RACHEL GUIDE Tutorial w/Force of Nature](https://i.ytimg.com/vi/mw9Y3pByEdI/mqdefault.jpg)


