DLSS, Direct Live-Streaming and Recording from Unreal: VIRTUAL PRODUCTION: OPEN Q+A LIVESTREAM @offworldlive
DLSS, Direct Live-Streaming and Recording from Unreal: VIRTUAL PRODUCTION: OPEN Q+A LIVESTREAM  @offworldlive
Uploaded June 2023 | Updated September 2026, 10 hours ago
In this weeks livestream we check out the Virtual Production shared project in preparation for the 2nd update of this free sample project. We talk about using the shared project, the composure setup that it employs and some of the ways you can utilize its useful blueprints. We also chat about the amazing impact of DLSS on this workflow and a few other topics such as media output and performance optimization.

This project is open source and free to download:
github.com/Off-World-Live-Collaborative/OWLVirtualProduction/releases/tag/v0.0.1-first-release
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking

Chapters:
0:00 - Intro
7:11 - Composition Breakdown
16:54 - DLSS performance impacts
26:26 - In editor level changing Blueprint
32:22 - Q+A
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OFF WORLD LIVE |

DLSS, Direct Live-Streaming and Recording from Unreal: VIRTUAL PRODUCTION: OPEN Q+A LIVESTREAM

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