Dino Riki (NES) - Full Run (3 Loops Clear) 2,166,370 Pts @PEG
Dino Riki (NES) - Full Run (3 Loops Clear) 2,166,370 Pts  @PEG
Uploaded August 2020 | Updated September 2026, 3 weeks ago
Full run through 3 loops of The Adventures of Dino Riki, also known as Shin Jinrui: The New Type (新人類) in Japan. My final score was 2,166,370 and I finally got a game over on loop 4, stage 3. This was played on a real NES with a turbo controller.


Stage Listing:
Loop 1
1-1: 00:00
2-1: 04:09
3-1: 08:01
4-1: 11:48
4-2: 13:56
4-3: 16:03
4-4: 18:22

Loop 2
1-1: 23:18
2-1: 27:03
3-1: 30:49
4-1: 35:49
4-2: 37:40
4-3: 41:00
4-4: 44:02

Loop 3
1-1: 49:15
2-1: 53:07
3-1: 56:57
4-1: 1:01:49
4-2: 1:03:42
4-3: 1:05:52
4-4: 1:08:22

Loop 4
1-1: 1:10:04
2-1: 1:13:51
3-1: 1:17:52
Game Over: 1:27:02




So Dino Riki is another one of those shmup hybrid games, and in this case it is part platformer. And the platforming is probably the worst part of this game. The controls are very slippery (especially with speedups) and it's incredibly easy to jump into your death if you are not extremely precise.

In order to bypass most of the ridiculous platforming you will need the wing upgrades, which are hidden and must be revealed through firing at certain spots of the terrain. These are basically required items in parts of stage 4, and if you lose it (through getting hit or jumping at the wrong time). you might as well just jump into a pond or pit and retry the level.

Later loops of the game bring about stronger enemies, which tend to take far more hits, especially if you aren't upgraded. Autofire is an absolutely must if you are going to try and play beyond the first loop. Even with autofire, you will eventually be overwhelmed by the basic enemies if you don't have the torch in the later loops, which is what happened to me in loop 4.
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Dino Riki (NES) - Full Run (3 Loops Clear) 2,166,370 Pts

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