Uploaded September 2020 | Updated September 2026, 3 weeks ago
Full run of Galactic Crusader (In Japan it was called Papillon Gals), which is also one of games developed by the infamous Sachen/Bunch Games/Thin Chen Enterprises. This was played with the real cartridge on a real NES,
00:00 - Start
00:09 - Round 1
04:03 - Round 2
08:20 - Round 3
13:54 - Round 4
19:42 - Round 5
27:27 - Round 6
31:27 - Final Boss + Ending
From the same company that brought you such "classics" such as Mission Cobra, comes Galactic Crusader! While the cover of the game shows a space ship flying around you actually play as a gigantic...butterfly? That's just the start of the fun with this unlicensed game.
So despite me mocking this game and it's premise, I'm here to let you know that it is actually one of the better (maybe best?) unlicensed games from Sachen I've played. It certainly leagues ahead of Mission Cobra.
Your butterfly starts out as a massive flying hitbox, but can take multiple hits that shrink it down in size until the 3rd hit which will kill you. Once again you can collect power ups such as different weapons (which can be upgraded twice), temporary invincibility, and extra lives. The issue is when you get hit, you also lose a level of your weapon, so it can sometimes be better to play as the smaller size since it's much easier to dodge enemies and projectiles. The controls are very good and the enemy formations are actually somewhat interesting and can even take a bit of strategy to navigate through.
In each level you basically need to destroy 3 of a certain type of enemy before you can face the level boss, which all have simple and repetitive patterns but will also kill you easily if you are not careful. The final boss in particular can be very annoying and you will almost surely end up fighting it with a powered down, small ship at one point, which can make for a tedious and painful experience to finish him off.
Full run of Galactic Crusader (In Japan it was called Papillon Gals), which is also one of games developed by the infamous Sachen/Bunch Games/Thin Chen Enterprises. This was played with the real cartridge on a real NES,
00:00 - Start
00:09 - Round 1
04:03 - Round 2
08:20 - Round 3
13:54 - Round 4
19:42 - Round 5
27:27 - Round 6
31:27 - Final Boss + Ending
From the same company that brought you such "classics" such as Mission Cobra, comes Galactic Crusader! While the cover of the game shows a space ship flying around you actually play as a gigantic...butterfly? That's just the start of the fun with this unlicensed game.
So despite me mocking this game and it's premise, I'm here to let you know that it is actually one of the better (maybe best?) unlicensed games from Sachen I've played. It certainly leagues ahead of Mission Cobra.
Your butterfly starts out as a massive flying hitbox, but can take multiple hits that shrink it down in size until the 3rd hit which will kill you. Once again you can collect power ups such as different weapons (which can be upgraded twice), temporary invincibility, and extra lives. The issue is when you get hit, you also lose a level of your weapon, so it can sometimes be better to play as the smaller size since it's much easier to dodge enemies and projectiles. The controls are very good and the enemy formations are actually somewhat interesting and can even take a bit of strategy to navigate through.
In each level you basically need to destroy 3 of a certain type of enemy before you can face the level boss, which all have simple and repetitive patterns but will also kill you easily if you are not careful. The final boss in particular can be very annoying and you will almost surely end up fighting it with a powered down, small ship at one point, which can make for a tedious and painful experience to finish him off.

![Gradius AC (Switch) - 5 Loops Clear [5-ALL to 6-4] 2,455,800 Pts
New PB for the Arcade Gradius, 5 loops cleared and 2.4 Million points!
Stages:
00:00 - Loop 1
16:43 - Loop 2
33:55 - Loop 3
51:11 - Loop 4
59:04 - Horrible mistake and long road to recovery
1:13:27 - Loop 5
1:31:03 - Loop 6
My recovery practice is starting to pay off, I died in 4-4 which would normally be a death sentence but I managed to partially recover a bunch of times and cleared that loop and the next one. That said, it took a ton of lives to do it, way more than it should have.
Need more practice on the beginning of stage 5 under recovery conditions as I really should not have died there. It ended up costing me lives in Stage 6 and 7 which should have been avoided.
Im still not sure if I want to try and gut this out for 10 Million but I must say it seems less impossible the more I play. Gradius AC (Switch) - 5 Loops Clear [5-ALL to 6-4] 2,455,800 Pts](https://i.ytimg.com/vi/mZA2XXzVdBY/mqdefault.jpg)







![Contra: Hard Corps (Genesis) - No Death Run [Arena/Secret Ending]
Full no death run of Contra: Hard Corps (魂斗羅 ザ・ハードコア in Japan) by Konami for the Sega Genesis/Mega Drive! This run was done with the US version of the game, which has 1 hit deaths unlike the Japanese version. Im playing as Ray and going through the ridiculous secret route / arena stage.
This was played on a JVC XEye with real cartridge, no emulation or cheats were used.
Stage Listing:
00:00 - Intro
00:26 - Stage 1 - City Battle
03:21 - Stage 2 - High Speed Fight
05:28 - Stage 3 - Junkyard
06:51 - Secret Stage / Arena + Ending
Im only doing this route for sake of completeness, as its pretty much a joke all around. Contra: Hard Corps (Genesis) - No Death Run [Arena/Secret Ending]](https://i.ytimg.com/vi/od7XPDqwX1M/mqdefault.jpg)
