Uploaded January 2017 | Updated September 2026, 2 weeks ago
Playing as Pipsy in "Diddy Kong Racing" (v1.0) for the Nintendo 64.
PLAYING NOTE: I deliberately avoid using boosts as much as possible for the normal races and silver coin challenges. The only time I use them is when I'm getting the key to unlock a battle stage, and when I'm doing the trophy race. 10 bananas are more than enough to win normal races and silver coin challenges. Yes, bananas do increase the top speed of the character you're playing as.
Recorded in the year 2011; originally divided into 22 parts, edited into one video.
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Pipsy's stats:
- Weight Group: Light
- Acceleration: 5.0 ~ Very High
- Handling: 5.0 ~ Very High
- Top Speed: 1.0 ~ Very Low
NOTE: With 4 to 10 bananas, Pipsy's top speed is the same as Diddy's when he has 4 to 10 bananas. With the hovercraft/plane, Pipsy's top speed is the same as Diddy's.
Pipsy is a small, yellow mouse.
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Rules of play:
- No damage (recommended characters only; Diddy Kong, Tiptup, and Pipsy are good choices at the very start of the game).
- Mostly minimal boosts for normal races and silver coin challenges.
How the game works:
AIs cheat by using a power up whenever you do, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not being effected off-screen, including them not getting stopped by the bridge off-screen in Boulder Canyon.
Car tips:
To drift, turn first, and then hold the R button. During that time, turning can be controlled. Braking while drifting is required, especially for heavy characters.
Hovercraft tips:
Only use the R button for sharp turns. DO NOT hold the R button when going straight forward. Do not hold Down on the analog stick either. Doing either of those things WILL decrease speed.
Plane tips:
To turn sharper, use the R button. To do an upwards loop-de-loop, tap the R button twice. To do a downwards loop-de-loop, hold Up, and then tap the R button twice. During that time, depending on how long the R button is held, it can last up to 1 second. After that, it finishes with a boost. To do a barrel roll, hold either Left or Right, and then tap the R button twice. While doing barrel rolls continuously, let go of the accelerator for greater boosting.
Green boost tip:
To get a green boost, let go of the accelerator before either hitting a Zipper or using a blue balloon power up. During that time, wait UNTIL the multicolored smoke disappears, and THEN accelerate again.
To view the playlist of the character playthroughs/longplays, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1ieBT4WMsgCiP7fuSMaYtIh
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Out of all the normal races and silver coin challenges, the hardest one to win using as little boosts as possible is the silver coin challenge of Windmill Plains! That race is absurdly hard with that kind of rule! The reason why is because the AIs actually DO let go of the accelerator upon hitting Zippers, even upon using blue balloon power ups! There is absolutely NO room for error, because if you don't make the right moves at the beginning or during the race, you aren't going to win! Getting hit by a homing missile or an oil slick is definitely NOT an option either! Because of those problems, it's absurdly hard to win using as little boosts as possible!
Windmill Plains | Silver Coin Challenge as Pipsy [Minimal Boosts]:
Since Pipsy's top speed is slightly below average (hovercraft/plane only), you WILL have to worry about the AIs hitting the Zipper on the 1st lap. You need luck to get the first red balloon power up. If you don't get cheated out of getting the first red balloon power up, then you may or may not have an easy time, depending on the AI in 1st place. If you do get cheated out of getting the first red balloon power up, then follow the bananas (collect them) to the right and bypass the balloon power ups. With the distance you've gained, you should expect either one or no AIs to hit the Zipper on the 1st lap. Before you enter the tunnel, go a bit off-course to avoid getting hit by a missile. If the AI hits the Zipper, then you'll have to focus on slowing down that one in front of you. Level 3 red balloon power up is your only chance, so do not get any other balloon power ups until you're in 1st place. Upon exiting out of the short tunnel, go off-course to avoid getting hit by a homing missile. Once you're in 1st place, focus on getting the silver coins. You need to be in 1st place by the end of the 2nd lap.
If two AIs hit the Zipper on the 1st lap, it is IMPOSSIBLE to win.
----------
Originally recorded in the year 2011.
Playing as Pipsy in "Diddy Kong Racing" (v1.0) for the Nintendo 64.
PLAYING NOTE: I deliberately avoid using boosts as much as possible for the normal races and silver coin challenges. The only time I use them is when I'm getting the key to unlock a battle stage, and when I'm doing the trophy race. 10 bananas are more than enough to win normal races and silver coin challenges. Yes, bananas do increase the top speed of the character you're playing as.
Recorded in the year 2011; originally divided into 22 parts, edited into one video.
----------
Pipsy's stats:
- Weight Group: Light
- Acceleration: 5.0 ~ Very High
- Handling: 5.0 ~ Very High
- Top Speed: 1.0 ~ Very Low
NOTE: With 4 to 10 bananas, Pipsy's top speed is the same as Diddy's when he has 4 to 10 bananas. With the hovercraft/plane, Pipsy's top speed is the same as Diddy's.
Pipsy is a small, yellow mouse.
----------
Rules of play:
- No damage (recommended characters only; Diddy Kong, Tiptup, and Pipsy are good choices at the very start of the game).
- Mostly minimal boosts for normal races and silver coin challenges.
How the game works:
AIs cheat by using a power up whenever you do, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not being effected off-screen, including them not getting stopped by the bridge off-screen in Boulder Canyon.
Car tips:
To drift, turn first, and then hold the R button. During that time, turning can be controlled. Braking while drifting is required, especially for heavy characters.
Hovercraft tips:
Only use the R button for sharp turns. DO NOT hold the R button when going straight forward. Do not hold Down on the analog stick either. Doing either of those things WILL decrease speed.
Plane tips:
To turn sharper, use the R button. To do an upwards loop-de-loop, tap the R button twice. To do a downwards loop-de-loop, hold Up, and then tap the R button twice. During that time, depending on how long the R button is held, it can last up to 1 second. After that, it finishes with a boost. To do a barrel roll, hold either Left or Right, and then tap the R button twice. While doing barrel rolls continuously, let go of the accelerator for greater boosting.
Green boost tip:
To get a green boost, let go of the accelerator before either hitting a Zipper or using a blue balloon power up. During that time, wait UNTIL the multicolored smoke disappears, and THEN accelerate again.
To view the playlist of the character playthroughs/longplays, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1ieBT4WMsgCiP7fuSMaYtIh
----------
Out of all the normal races and silver coin challenges, the hardest one to win using as little boosts as possible is the silver coin challenge of Windmill Plains! That race is absurdly hard with that kind of rule! The reason why is because the AIs actually DO let go of the accelerator upon hitting Zippers, even upon using blue balloon power ups! There is absolutely NO room for error, because if you don't make the right moves at the beginning or during the race, you aren't going to win! Getting hit by a homing missile or an oil slick is definitely NOT an option either! Because of those problems, it's absurdly hard to win using as little boosts as possible!
Windmill Plains | Silver Coin Challenge as Pipsy [Minimal Boosts]:
Since Pipsy's top speed is slightly below average (hovercraft/plane only), you WILL have to worry about the AIs hitting the Zipper on the 1st lap. You need luck to get the first red balloon power up. If you don't get cheated out of getting the first red balloon power up, then you may or may not have an easy time, depending on the AI in 1st place. If you do get cheated out of getting the first red balloon power up, then follow the bananas (collect them) to the right and bypass the balloon power ups. With the distance you've gained, you should expect either one or no AIs to hit the Zipper on the 1st lap. Before you enter the tunnel, go a bit off-course to avoid getting hit by a missile. If the AI hits the Zipper, then you'll have to focus on slowing down that one in front of you. Level 3 red balloon power up is your only chance, so do not get any other balloon power ups until you're in 1st place. Upon exiting out of the short tunnel, go off-course to avoid getting hit by a homing missile. Once you're in 1st place, focus on getting the silver coins. You need to be in 1st place by the end of the 2nd lap.
If two AIs hit the Zipper on the 1st lap, it is IMPOSSIBLE to win.
----------
Originally recorded in the year 2011.
![Tomb Raider (1996) [PS] - Peru FMV
Peru FMV of Tomb Raider for the PlayStation. Tomb Raider (1996) [PS] - Peru FMV](https://i.ytimg.com/vi/WCi6Va-z1GY/mqdefault.jpg)
![Tomb Raider III [PS] - Intro
This is the intro of Tomb Raider III for the PlayStation. Tomb Raider III [PS] - Intro](https://i.ytimg.com/vi/WE9zNgkNaKE/mqdefault.jpg)


![Tomb Raider III [PS] - Tutorial Gameplay
Tutorial gameplay of Tomb Raider III for the PlayStation.
- Welcome ~ 0:13
- Bedroom ~ 0:20
- Bathroom ~ 0:34
- Bedroom (2nd Time) ~ 1:10
- Main Hall ~ 1:42
- Looking Tutorial (Exploring Included) ~ 2:05
- Ballroom/Gymnasium View ~ 2:55
- Walking Tutorial ~ 3:09, 3:18
- Standing Jump + Ledge Grabbing Tutorial ~ 3:31, 3:49
- Run-Up + Running Jump Tutorial ~ 3:53
- Run-Up + Running Jump + Ledge Grabbing Tutorial ~ 4:19, 4:36
- Shimmying Tutorial ~ 4:44
- Safe Fall Tutorial ~ 5:08
- Crawling Tutorial ~ 5:33
- Crouch-Climbing Tutorial ~ 5:56
- Wall Climbing Tutorial ~ 6:14
- Monkey Bar Tutorial ~ 6:35, 7:13
- Sprinting + Diving Roll Tutorial ~ 7:22, 7:36
- Swimming Tutorial ~ 7:53
- Underwater Physics ~ 8:09
- Surface Tutorial ~ 9:11
- Surface Movement ~ 9:29, 9:47
- Exploration ~ 9:50
- Treasure Room ~ 11:26
- Kitchen ~ 12:47
- Dining Room ~ 13:49
- Music Playing ~ 14:17
- Attic ~ 15:04
- Main Hall (2nd Time) ~ 15:47
- Music Room ~ 16:01
- Library ~ 16:36, 17:12, 18:43
- Aquarium ~ 19:35, 20:56
- Estate Grounds ~ 22:20
- Assault Course Introduction ~ 23:11
- Assault Course ~ 23:15
- Assault Course Finish ~ 25:40
- Fun with Winston ~ 25:49, 25:57
- Running and Jumping Around ~ 26:58
- Freezer ~ 28:07
- Racetrack Introduction ~ 29:06
- Vehicle Tutorial ~ 29:10
- Racetrack (Shortcut Included) ~ 29:23
- Croft Manor View ~ 31:18
- Inventory ~ 31:45, 32:06
EXTRA TUTORIAL: To do a handstand while hanging on the ledge, hold down the Walk button, then press Forward. To do a swan dive, hold down the Walk button, then press Jump immediately followed by Forward. To do a somersault dive during a swan dive, press the Roll button. To air-roll, do either a running jump, standing jump, or a backwards jump, then press the Roll button. To shimmy on the monkey bars, hold down the Walk button, then press Left or Right.
Changes & new features after Tomb Raider II:
- Lara no longer makes a grunt sound when she bunks or bangs against the wall (new engine).
- Graphics are significantly different (new engine).
- Sound effects on everything have been changed (new engine).
- Midair grab speed after doing a running jump along with a standing jump has been buffed.
- Side Step button has been reconfigured to being the Walk button.
- Crawl and crouch-climbing abilities are introduced.
- Monkey bars are introduced.
- Sprint and diving roll abilities are introduced.
- Swing animation has been changed, due to the monkey bars being introduced.
- Wading in water is still a thing, but it was changed a bit, mostly after being one tile lower (slanted).
- Uneven tiles are introduced.
- Poisonous hazards are introduced.
- Flares now last for 30 seconds, rather than 60 seconds.
- Medipack color is now green, rather than red (PlayStation version).
- Camera on Laras position has been shifted slightly to the left.
- The energy and breath meters still display the same from Tomb Raider II, but the colors are noticeably different, and they are shifted very slightly to the left (PlayStation version). Tomb Raider III [PS] - Tutorial Gameplay](https://i.ytimg.com/vi/YWkRFY-ak78/mqdefault.jpg)




![Diddy Kong Racing - T.T. Playthrough/Longplay
Playing as T.T. in Diddy Kong Racing (v1.0) for the Nintendo 64.
PLAYING NOTE: I deliberately (attempted to) avoid using boosts as much as possible for the normal races and silver coin challenges. The only time I use them is when Im getting the key to unlock a battle stage, and when Im doing the trophy race. 10 bananas are more than enough to win normal races and silver coin challenges. Yes, bananas do increase the top speed of the character youre playing as.
Recorded in the year 2011; originally divided into 22 parts, edited into one video.
T.T.s stats:
- Weight Group: Middle
- Acceleration: 5.0 ~ Very High
- Handling: 2.5 ~ Slightly Below Average
- Top Speed: 5.0 ~ Very High
NOTE: With the plane, T.T.s top speed and acceleration are the same as Krunchs.
T.T. is a stopwatch and the fastest driver.
Rules of play:
- Mostly minimal boosts for normal races and silver coin challenges.
How the game works:
AIs cheat by using a power up whenever you do, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not being effected off-screen, including them not getting stopped by the bridge off-screen in Boulder Canyon.
Car tips:
To drift, turn first, and then hold the R button. During that time, turning can be controlled. Braking while drifting is required, especially for heavy characters.
Hovercraft tips:
Only use the R button for sharp turns. DO NOT hold the R button when going straight forward. Do not hold Down on the analog stick either. Doing either of those things WILL decrease speed.
Plane tips:
To turn sharper, use the R button. To do an upwards loop-de-loop, tap the R button twice. To do a downwards loop-de-loop, hold Up, and then tap the R button twice. During that time, depending on how long the R button is held, it can last up to 1 second. After that, it finishes with a boost. To do a barrel roll, hold either Left or Right, and then tap the R button twice. While doing barrel rolls continuously, let go of the accelerator for greater boosting.
Green boost tip:
To get a green boost, let go of the accelerator before either hitting a Zipper or using a blue balloon power up. During that time, wait UNTIL the multicolored smoke disappears, and THEN accelerate again.
To view the playlist of the character playthroughs/longplays, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1ieBT4WMsgCiP7fuSMaYtIh
Out of all the normal races and silver coin challenges, the hardest one to win using as little boosts as possible is the silver coin challenge of Windmill Plains! That race is absurdly hard with that kind of rule! The reason why is because the AIs actually DO let go of the accelerator upon hitting Zippers, even upon using blue balloon power ups! There is absolutely NO room for error, because if you dont make the right moves at the beginning or during the race, you arent going to win! Getting hit by a homing missile or an oil slick is definitely NOT an option either! Because of those problems, its absurdly hard to win using as little boosts as possible!
Windmill Plains | Silver Coin Challenge as T.T. [Minimal Boosts]:
Since T.T.s top speed is above average (plane only), you will not have to worry about the AIs hitting the Zipper on the 1st lap. Just focus on getting the silver coins.
If two AIs hit the Zipper on the 1st lap, it is IMPOSSIBLE to win.
Originally recorded in the year 2011. Diddy Kong Racing - T.T. Playthrough/Longplay](https://i.ytimg.com/vi/aFFK6ihgG3I/mqdefault.jpg)
