Diddy Kong Racing {ADV Two} - Silver Coins [Minimal Boosts] @William5000000
Diddy Kong Racing {ADV Two} - Silver Coins [Minimal Boosts]  @William5000000
Uploaded June 2017 | Updated September 2026, 2 weeks ago
A guide/walkthrough of all the silver coin challenges on Adventure Two mode using as little boosts as possible in "Diddy Kong Racing" for the Nintendo 64.

The challenge was to use as little boosts as possible. The only time they are used is when the silver coin is either too far out of the way or is placed by the Zipper. In this case, the Zipper in Jungle Falls is required to get both silver coins over the water. As for certain other silver coins placed by the Zippers, the green boost trick is used as a freebie.

NOTE: On Adventure Two mode, it is only possible to fully do the normal races and silver coin challenges consistently as either Krunch, Drumstick, or T.T. using as little boosts as possible. The AIs are almost as fast as they are on the trophy races (Ultimate AI), making it impossible for every other character to fully do them consistently using as little boosts as possible. On Adventure mode, it is possible to fully do the normal races and silver coin challenges consistently as every character. The AIs are as slow as Pipsy.

Races:
- Ancient Lake | Silver Coin Challenge ~ 0:00
- Fossil Canyon | Silver Coin Challenge ~ 1:21
- Jungle Falls | Silver Coin Challenge ~ 3:19
- Hot Top Volcano | Silver Coin Challenge ~ 4:44
- Everfrost Peak | Silver Coin Challenge ~ 6:33
- Walrus Cove | Silver Coin Challenge ~ 8:32
- Snowball Valley | Silver Coin Challenge ~ 10:51
- Frosty Village | Silver Coin Challenge ~ 12:15
- Whale Bay | Silver Coin Challenge ~ 14:21
- Pirate Lagoon | Silver Coin Challenge ~ 15:47
- Crescent Island | Silver Coin Challenge ~ 17:19
- Treasure Caves | Silver Coin Challenge ~ 19:19
- Boulder Canyon | Silver Coin Challenge ~ 20:47
- Greenwood Village | Silver Coin Challenge ~ 22:42
- Windmill Plains | Silver Coin Challenge ~ 24:44
- Haunted Woods | Silver Coin Challenge ~ 27:13
- Spacedust Alley | Silver Coin Challenge ~ 28:39
- Darkmoon Caverns | Silver Coin Challenge ~ 31:04
- Spaceport Alpha | Silver Coin Challenge ~ 33:28
- Star City | Silver Coin Challenge ~ 35:43

With Ultimate AI code (trophy race mode) turned on, it is only possible to fully do every race consistently as Drumstick using as little boosts as possible. T.T.'s top speed with the plane is like Krunch's, which is not enough to gain distance from the AIs before they hit the Zipper in Hot Top Volcano and Windmill Plains on the 1st lap. This applies to Adventure mode and Adventure Two mode.

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How the game works:
AIs cheat by using a power up whenever you do and whenever the AI in front does, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not be effected off-screen, including them getting stopped by the bridge off-screen in Boulder Canyon.

I challenge you to do the normal races and silver coin challenges using as little boosts as possible.

To view the playlist of the aftermath, click on this link:
youtube.com/view_play_list?p=80F0B6C9E05263FC
Diddy Kong Racing {ADV Two} - Silver Coins [Minimal Boosts]Diddy Kong Racing - Pipsy Playthrough/LongplayTomb Raider (1996) [PS] - Peru FMVTomb Raider III [PS] - IntroS1 (16-bit): Master Edition IV (PAL) ST - Spring YardS1 (16-bit): Master Edition IV ST - InvincibleTomb Raider III [PS] - Tutorial GameplaySonic 1 (16-bit): Master Edition IV – Final Phase - Z1-2S1 (16-bit): Master Edition IV ST - FinalSonic 1 (16-bit) - Special Stage 3 ~ How to Get Emerald FastSonic 2 (16-bit) - Aquatic Ruin ~ Saving Tails from DrowningDiddy Kong Racing - T.T. Playthrough/Longplay
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Diddy Kong Racing {ADV Two} - Silver Coins [Minimal Boosts]

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