Uploaded May 2021 | Updated September 2026, 1 week ago
The code for Phantom's room in the Trial Edition, ver normally doesn't alllow the player to actually fight Phantom, since it sets a flag that triggers the to be continued screen, it's also missing all the necessary function calls to restore gameplay and even music playback.
I haven't figured out yet how to reset Phantom's state yet, which is why he gets stuck once the cutscene is over.
Phantom seems to be quite incomplete, targetting doesn't work, making it impossible to even hit him most of the time.
The code for Phantom's room in the Trial Edition, ver normally doesn't alllow the player to actually fight Phantom, since it sets a flag that triggers the to be continued screen, it's also missing all the necessary function calls to restore gameplay and even music playback.
I haven't figured out yet how to reset Phantom's state yet, which is why he gets stuck once the cutscene is over.
Phantom seems to be quite incomplete, targetting doesn't work, making it impossible to even hit him most of the time.










![Dino Crisis 2 E3.Ver [EXTRA 1] Debug Menu, Weapons, Game Over
NOTE: This video was made around December 22 2020, unfortunately it has some editing mistakes like subtitles timing being off, I have no idea why this happened since they looked okay in the video editing preview.
Stuff about the hidden debug menu that is accessible with the second controller, unfinished weapons and other cool stuff. Dino Crisis 2 E3.Ver [EXTRA 1] Debug Menu, Weapons, Game Over](https://i.ytimg.com/vi/mzNNlxtI0pQ/mqdefault.jpg)