@TheShaggyDev
  @TheShaggyDev
The Shaggy Dev | Developing a tactics engine in Godot @TheShaggyDev | Uploaded July 2023 | Updated October 2024, 28 minutes ago.
In this devlog of sorts, we'll look at how I'm structuring the game engine for my future tactics game using Godot. Topics include level structure, unit structure, and action management.

Text version: shaggydev.com/2023/07/04/tactics-engine-devlog

Elemechs video: youtube.com/watch?v=GYFnyiwa9iw

What I'm making: 00:00
Level structure: 01:28
Unit structure: 06:00
Godot 3 vs 4: 08:22
Actions: 10:33
Developing a tactics engine in GodotAn introduction to procedural lock and key dungeon generationImplementing the state pattern in Godot 35 tips for better platformer controlsPixel-perfect collisions on sprites in GodotConfiguring Godots built-in code editor5 more changes to GDScript 2 in Godot 4 youll want to know aboutBuilding a more advanced state machine in Godot 3How to write more flexible game codeAnimating a hardware cursor in Godot - An experimentFixing menu transparency issues in Godot 4How to make a tactics game in only two weeks

Developing a tactics engine in Godot @TheShaggyDev

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER