The Shaggy Dev | Animating a hardware cursor in Godot - An experiment @TheShaggyDev | Uploaded October 2021 | Updated October 2024, 32 minutes ago.
In this video, we'll take a look an experiment I wanted to run: using the hardware cursor interface in Godot but animating it like a software cursor. Overall, the results are mixed, but there is some potential here.
Last week's video on using a hardware cursor in Godot: youtube.com/watch?v=TLSg7qIUKQk
Source code: github.com/theshaggydev/the-shaggy-dev-projects/tree/main/projects/godot-3/animating-hardware-cursors
Text version of this video: shaggydev.com/2021/09/28/custom-cursors
Project motivation: 00:00
Project setup: 00:40
Code explanation: 01:15
First experiment results: 02:22
Lower framerate experiment: 02:55
Final thoughts: 03:44
In this video, we'll take a look an experiment I wanted to run: using the hardware cursor interface in Godot but animating it like a software cursor. Overall, the results are mixed, but there is some potential here.
Last week's video on using a hardware cursor in Godot: youtube.com/watch?v=TLSg7qIUKQk
Source code: github.com/theshaggydev/the-shaggy-dev-projects/tree/main/projects/godot-3/animating-hardware-cursors
Text version of this video: shaggydev.com/2021/09/28/custom-cursors
Project motivation: 00:00
Project setup: 00:40
Code explanation: 01:15
First experiment results: 02:22
Lower framerate experiment: 02:55
Final thoughts: 03:44