The Shaggy Dev | An introduction to graph rewriting for procedural content generation @TheShaggyDev | Uploaded November 2022 | Updated October 2024, 2 hours ago.
Graph rewriting is a great way to generate interesting procedural content for games, suitable for generating both grid-based and non-grid-based maps, quest structures, and more. In this introductory video, we'll look at what a graph is, how graph rewriting can be used to generate content for games, and what some common techniques and usages look like.
Intro: 00:00
What is a graph?: 00:42
Graph rewriting: 02:30
Generating a graph: 04:09
Common uses: 05:26
Text version: shaggydev.com/2022/11/20/graph-rewriting
And here's a few links you might want to check out regarding implementation:
Metazelda Algorithm: web.archive.org/web/20210628151946/bytten-studio.com/devlog/2012/11/30/lock-and-key-puzzle-generation
Graph Grammar based Procedural Generation for a Roguelike: youtube.com/watch?v=RAtdFKiqs34
Unexplored's generation method: aiandgames.com/2021/01/28/unexploreds-secret-cyclic-dungeon-generation
Graph rewriting is a great way to generate interesting procedural content for games, suitable for generating both grid-based and non-grid-based maps, quest structures, and more. In this introductory video, we'll look at what a graph is, how graph rewriting can be used to generate content for games, and what some common techniques and usages look like.
Intro: 00:00
What is a graph?: 00:42
Graph rewriting: 02:30
Generating a graph: 04:09
Common uses: 05:26
Text version: shaggydev.com/2022/11/20/graph-rewriting
And here's a few links you might want to check out regarding implementation:
Metazelda Algorithm: web.archive.org/web/20210628151946/bytten-studio.com/devlog/2012/11/30/lock-and-key-puzzle-generation
Graph Grammar based Procedural Generation for a Roguelike: youtube.com/watch?v=RAtdFKiqs34
Unexplored's generation method: aiandgames.com/2021/01/28/unexploreds-secret-cyclic-dungeon-generation