@TheShaggyDev
  @TheShaggyDev
The Shaggy Dev | Making a customizable turn-based combat game in two weeks @TheShaggyDev | Uploaded February 2022 | Updated October 2024, 17 minutes ago.
Kaiju Klash is a game my partner and I made in two weeks for the Kaiju Jam. It features monster customization and turn-based combat. In this video, I cover a few takeaways from the experience.

Intro: 00:00
Gameplay: 00:20
Graphics: 01:25
Audio: 02:14
Polish: 02:56
Misc Tech Stuff: 03:42

Text version: shaggydev.com/2022/02/09/kaiju-klash

Check out Kaiju Klash: theshaggydev.itch.io/kaiju-klash

Check out all the submissions here: itch.io/jam/kaijujam
Making a customizable turn-based combat game in two weeksCommunicating between game objects with the observer patternSetter and getter functions in Godot 3 with setgetHow unit selection works in my tactical strategy gameCreating volume sliders in Godot 4Advanced state machine techniques in Godot 410 small ways to make your life easier in GDScriptFree Loopable Game Music11 tips for writing cleaner codeGodot 4 beta + channel updateCallbacks and function references in Godot 3 using FuncRefsCome join the Discord!

Making a customizable turn-based combat game in two weeks @TheShaggyDev

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